iPhone Prototyping
I'm looking for tools and techniques to build medium-fidelity
prototypes of iPhone applications, ones that support iPhone gestures
like swipes but that can be created and modified more quickly than
full-blown applications developed with the iPhone SDK. If any of you
can tell us about tradeoffs between fidelity and time savings for any
of the following - or about other tools that should be on the list -
I'd appreciate hearing from you!
- jQuery Touch plug-in
http://plugins.jquery.com/project/touch
- MobiOne iPhone emulator
http://www.genuitec.com/mobile/
- Corona
http://developer.anscamobile.com/
- Hybrid approaches with Fireworks and JavaScript
http://www.adobe.com/devnet/fireworks/articles/prototype_iphone_app.html
Thanks!
Mitchell Gass
uLab | PDA: Learning from Users | Designing with Users
Berkeley, CA 94707 USA
+1 510 525-6864 office
+1 415 637-6552 mobile
+1 510 525-4246 fax
http://www.participatorydesign.com/
Comments
Hi Mitchell,
It sounds like you want something closer to the real thing, but I
know a number of people have been happy with Keynote since the
transitions are similar to the ones on the iPhone.
If a click-through prototype is acceptable, you may want to read some
entries on my blog:
http://www.iphoneuxreviews.com/?p=57
http://www.iphoneuxreviews.com/?p=23
Also, keep Briefs in mind. I believe it's still in development:
http://giveabrief.com/
Good luck,
Suzanne
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Posted from the new ixda.org
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Here's instructions for building an interactive prototype in
Illustrator and Flash Catalyst.
http://www.creativepro.com/article/mobile-design-how-use-vector-iphone-skin
LiveView lets you "broadcast" a prototype on your desktop to a
phone for testing touch interactions.
http://www.zambetti.com/projects/liveview/
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Posted from the new ixda.org
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You should check out the iPhone SDK: http://developer.apple.com/iphone. It comes with an interface builder that is non-developer friendly for basic things and allows you to quickly build an interface. Not too sure about the swipe gestures though.
Sorry, read that too quickly and saw that you already referenced the iPhone SDK. I came across this the other day, maybe worth checking out: http://webapp-net.com/
Axure is another tool that you should take into consideration. They
rolled out a iphone library with all the components. You renounce to
some fidelity but save time.
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Posted from the new ixda.org
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I would second Dan's suggestion for Flash Catalyst.
However, that's already been mentioned so...If you're looking for
the design elements of the iPhone for prototyping this recent post
has a large collection of elements for different software(Photoshop,
Illustrator, fireworks etc):
http://www.smashingmagazine.com/2010/02/05/50-free-ui-and-web-design-wireframing-kits-resources-and-source-files/
Scroll down to/or search for 'Mobile App Development Resources' on
the page.
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Posted from the new ixda.org
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Hi Mitchell!
At UNITiD we use Fireworks for iPhone prototyping. My colleague has
built a very easy, open source tool which allows you to easily built
prototypes for iPhone. You can include transitions like swipe, pop,
fade, etc in a second.
Please find a demo and all information and downloads here:
http://unitid.nl/2009/04/prototyping-for-the-iphone-using-fireworks-cs3/
Regards,
Inge Kuijper
www.unitid.nl
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Posted from the new ixda.org
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