Cfp (2nd): HCI 2005 Workshop - "Understanding & co-designing for Aesthetic Experience"]

8 Jun 2005 - 3:45am
909 reads
Mitja Kostomaj
2004

Hi all,

Some time ago discussion about aesthetics in Interaction design took place
in this discussion group.

I am forwarding CALL FOR HCI 2005 Workshop - "Understanding & co-designing
for Aesthetic Experience"

Regards
Mitja

---------------------------- Original Message ----------------------------
Subject: Cfp (2nd): HCI 2005 Workshop - "Understanding & co-designing for
Aesthetic Experience" From: "British HCI News" <hcimail at napier.ac.uk>
Date: Wed, June 8, 2005 0:00
To: BCS-HCI at JISCMAIL.AC.UK
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2nd CALL FOR PARTICIPATION
HCI 2005 Workshop: "Understanding & co-designing for Aesthetic Experience"

Organisers: Luigina Ciolfi, Michael Cooke, Olav W. Bertelsen and Liam J.
Bannon

Monday 05/09/2005
HCI 2005-The Bigger Picture, Napier University, Edinburgh (Scotland)

BACKGROUND
This one-day workshop aims at exploring the importance of defining and
discussing conceptual and methodological tools for studying and
understanding how aesthetic aspects can impact on human expetangible
artefacts and locales, researchers are facing issues related to aesthetic
and experiential aspects of people's interaction. In the last decade or so
the fields of HCI and Interaction Design have become less defined by an
explicit work orientation regarding the design of technology, and
increasingly concerned with issues of fun, enjoyment and aesthetics. This
has occurred in parallel with a greater increase in consumer choice, and
the proliferation of consumer electronics to the extent that often the
decision to purchase a product rests more on its visceral attractiveness
than its technical specifications. For example the Apple iMac and iPod are
seen as essential fashion accessories, and memory sticks are now being
worn as items of jewellery, etc. However, while CSCW and interaction
design have recognized the role of user participation in the gathering of
requirements of a functional and usability nature, the issue of the users
role in the terms of the aestheti teams, bringing their expertise, skills
and sensitivities regarding aesthetics and materiality. Also, the
development of ubiquitous computing systems that are embedded within the
objects and environments in the physical world has contributed to an
increasing interest in topics such as design aesthetics and user
experience. In designing tangible artefacts and locales, researchers are
facing issues related to aesthetic and experiential aspects of people's
interaction with their personal, material, and socio-cultural worlds.

There has also been a body of theoretical work that has attempted to
understand the nature of the aesthetic experience of technology, which has
given us a set of conceptual tools for making sense of aesthetic
experience coming from a variety of perspectives ranging across cognitive,
behavioural, emotional and socio-cultural dimensions.However, the
relationship between such conceptual tools and design practice is not
always clear, leading to a gap between understanding aesthetic experience
on the one hand, and how to design aesthetics into technology, especially
interactive systems, on the other.

This workshop aims to discuss some of these outstanding issues as well as
bringing together examples of work dealing with the study of and design
for aesthetic experience of technology.

WORKSHOP AIMS AND OBJECTIVES

Thec design of these technologies has not been discussed to the same extent.

Interaction design has received direct inspiration from graphic design and
industrial design and terms such as user engagement; experience design and
seductive design now compete with usability as primary concerns for HCI
designers. Product and industrial designers and artists have also become
members of interaction designations that respond to people's behaviour).
Issues of user participation in the design process.

- the relative importance of artistic insight and of conceptual
tools in the design of aesthetic experience, and role of artists and
designers in co-design teams;

- the importance of aspects of materiality in shaping the a workshop
aims at bringing together researchers and practitioners with concerns
regarding the design of the aesthetic dimension of interactive
technologies, to present and discuss their experience in using conceptual
frameworks and/or specific methodologies for studying and designing for
aesthetic experience. As well as acting as a forum for sharing design or
research cases, the workshop aims at fostering debate on a number of
issues that are currently emerging regarding aesthetic aspects of
interactive technologies, but not well represented in the HCI literature.
For example:

- the role and importance of aesthetic concerns in the development
of interactive systems that are not explicitly designed with aesthetics in
mind, such as work technology;

- the users' role in co-designing and authoring the aesthetic
experience of technology (for example, in the case of interactive
installti-disciplinary and participatory approaches to design.

SUBMISSION DETAILS
Position papers (max 5 pages) due: 14th June 2005 (email to
luigina.ciolfi at ul.ie, or michael.cooke at ul.ie) Notification of acceptance:
24th June 2005
Workshop date: 5th September, 2005
Information on HCI 2005 conference (registration and advance programme):
htttp://www.hci2005.org/

esthetic experience.

The workshop will feature a mix of discussions, short presentations,
creativity stimulating activities; in plenary as well as in smaller
groups. Planned result of the workshop is a collection of position papers.
Workshop participants will be invited to submit an extended version of
their papers for potential inclusion in a special issue of "CoDesign"
journal.

The workshop's website will be available soon at:
http://www.idc.ul.ie/WSAesthetics.

INTENDED PARTICIPANTS
This workshop aims to attract researchers and practitioners with
backgrounds in art and design, HCI, psychology, sociology, anthropology,
architecture, cultural studies, interactive systems design and
communications. Prospective participants will have interests in issues
such as theoretical frameworks, development of the design process, novel
interaction techniques, mul

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