I have nothing to do with the below, but it came my way and since they
actually have IxD in their sub-title below, I thought it worthy to send to
the list. Please look below for any and all follow up contact iformation.
>Personal and Ubiquitous Computing >Call for Papers >Experience, Enchantment, and Interaction Design > > >Editors > >John McCarthy, University College Cork, Ireland >Peter Wright, University of York, UK >Mark Blythe, University of York, UK > > >Whereas it would be unremarkable to hear a film, painting or book >described as enchanting, enchantment and interactive systems design do not >go together so easily. Perhaps this is because interaction design has not >yet fully engaged with the richness, complexity and diversity of user >experience. > >Enchantment awakens curiosity, heightens desire, and engages people at >sensual, emotional and intellectual levels. The experience can be thought >of as being caught up and carried away with something. An interactive >system that evokes enchantment would have to offer the potential for the >unexpected, the chance of new discoveries, and provide a range of >possibilities. The greater the opportunity it offers for finding new >aspects or qualities, the longer enchantment may last. We think of these >characteristics as conferring depth upon a design. Of course, evoking >enchantment and achieving depth in design is never simple. In some >situations the unexpected can be frustrating and a range of possibilities >confusing! Moreover, enchantment can also be seen critically as a tool of >the 'culture industries'. > >Our aim in this special issue is to use enchantment as a focus for >reflecting on a variety of issues that mediate depth in design. Here >enchantment provides a critical edge for talking about experience in >interaction design and guards against the emptiness of some approaches to >experience. In this special issue, we want to explore experience, >enchantment, and interaction design in a manner that provides conceptual >rough ground for the analysis, design and evaluation of interactive >systems that aspire to engaging experiences. > >Themes > >We encourage papers that investigate any aspect of the relationship >between experience, enchantment, and interaction design. We are looking >for papers that address conceptual and/or technological issues. We are >particularly keen to encourage thoughtful critical analysis of the idea >and practice of designing for enchanting experience. Papers may involve, >for example, critical thought pieces, design case studies, empirical and >conceptual analyses of people's enchantment with interactive technologies, >methodological contributions, and theoretical syntheses. > >An indicative list of possible topics is: > >- The enchantment of digital technology >- Novel and enchanting interactions >- The possibility of designing for enchantment >- Measuring and evaluating enchantment >- Approaches to enchantment from art, design and literature >- Critical theory >- Designing for experience, openness and potential >- Design practices to confer depth on a design >- Ambiguity, depth and meaning in interaction design >- Relationships between enchantment and other varieties of experience > > >This list is not exclusive; we are keen to receive papers that advance the >understanding of enchanting experiences with interactive systems. > > >Submission format and schedule > >The deadline for receiving submissions is 25 November 2005. All >contributions will be peer reviewed. Submissions should be e-mailed as a >PDF file (including images) to Sally Rainbird at spr6 at york.ac.uk. > >In the meantime, enquiries can be addressed to John McCarthy at >john.mccarthy at ucc.ie > >Information regarding journal submissions and formats is available at: >http://www.personal-ubicomp.com/ > > >Important dates > >Paper Submission: 25 November, 2005 >Notification of acceptance: 27 January 2006 >Final Corrections to papers: 31 March, 2006 > > >