New Nintendo Controller

16 Sep 2005 - 12:34pm
8 years ago
9 replies
713 reads
Marci Ikeler
2003

Sorry if this gets posted twice -- I haven't posted in a while and sent
the first one to a different (I believe wrong) address. Shame on me for
not reading the instructions.

Nintendo has unveiled its controller for the Revolution platform. It's
significantly different from common user-interface devices (typical game
controller, mouse, keyboard, etc.). The people who have used it seem to
have had consistently positive reactions.

http://www.1up.com/do/newsStory?cId=3143782
http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x&tag=gs_hp_flashto
p_read

Not sure how many gamers are on the list, but this should be of interest
just because the interaction is so unique.

Needless to say: I'll be pre-ording the Revolution as soon as I can. ;)

- Marci

Comments

16 Sep 2005 - 1:35pm
Alain D. M. G. ...
2003

--- Marci Ikeler <marci.ikeler at carboncg.com> a écrit :
The people who have used it seem
> to
> have had consistently positive reactions.

Small children, delicate women with dainty hands and dwarves probably.

For me this game controller was an occasion of hate at first sight.
Nintendo officials say it has this TV remote controller form because
people are used to TV remote controllers. I'm not. I have a total and
absolute hatred for TV remotes and there are millions of men out there
who also hate TV remote controllers, because the buttons are too small.
Fortunately for video game and PC game players there are multitudes of
man sized joysticks and other analog devices out there. Too bad the
makers of TV remotes can't take inspiration from that. Instead we have
the other way around.

Alain Vaillancourt

__________________________________________________________
Lèche-vitrine ou lèche-écran ?
magasinage.yahoo.ca

16 Sep 2005 - 1:53pm
Marci Ikeler
2003

Fair criticism, Alain.

It sounds like your biggest concern is in regards to the size of the buttons. Since the controller will only have two main "action" buttons (a big A button on the top, and a B button trigger -- the Start and Select buttons will probably be infrequently used in most games), is this still an issue? It seems to me that the problem with remotes (and it's not only a problem for people with big hands), is the multitude of tiny buttons close together. However, I'm not sure if the Nintendo controller would have the same issue since there are really only two buttons and they are positioned far away from one another.

Also, I find it interesting that you experience such frustration in regards to controllers/remotes being small. As a woman, I have the opposite problem: I can't use the XBox controller for more than an hour without my hands cramping up (this is probably a blessing in disguise, since it keeps me from spending weeks at a time in a video game coma). And I'm 5'9", which isn't exactly "dainty". I know that Microsoft had to release a smaller XBox controller in Japan because of differences in hand sizes.

Is there an interaction design solution that could solve this problem, rather than releasing multiple controllers in different sizes? I'm not sure. But it's an interesting question.

-Marci

-----Original Message-----
From: discuss-interactiondesigners.com-bounces at lists.interactiondesigners.com [mailto:discuss-interactiondesigners.com-bounces at lists.interactiondesigners.com] On Behalf Of Alain D. M. G. Vaillancourt
Sent: Friday, September 16, 2005 2:35 PM
To: discuss at ixdg.org
Subject: RE: [ID Discuss] New Nintendo Controller

[Please voluntarily trim replies to include only relevant quoted material.]

--- Marci Ikeler <marci.ikeler at carboncg.com> a écrit :
The people who have used it seem
> to
> have had consistently positive reactions.

Small children, delicate women with dainty hands and dwarves probably.

For me this game controller was an occasion of hate at first sight.
Nintendo officials say it has this TV remote controller form because people are used to TV remote controllers. I'm not. I have a total and absolute hatred for TV remotes and there are millions of men out there who also hate TV remote controllers, because the buttons are too small. Fortunately for video game and PC game players there are multitudes of man sized joysticks and other analog devices out there. Too bad the makers of TV remotes can't take inspiration from that. Instead we have the other way around.

Alain Vaillancourt

__________________________________________________________
Lèche-vitrine ou lèche-écran ?
magasinage.yahoo.ca _______________________________________________
Welcome to the Interaction Design Group!
To post to this list ....... discuss at ixdg.org
(Un)Subscription Options ... http://discuss.ixdg.org/ Announcements List ......... http://subscribe-announce.ixdg.org/
Questions .................. lists at ixdg.org
Home ....................... http://ixdg.org/

16 Sep 2005 - 2:30pm
Rich Holman
2005

My worry would be the issues as concerns RSI. It seems that the very narrow
controller would necessitate a tighter grip. If anything this would cause
more instances of cramp.

Indeed the similarity to remotes increases this possibility, how many people
use a remote two handed, thus distributing the effort?

--
Rich Holman
dogwonder.co.uk <http://dogwonder.co.uk>

16 Sep 2005 - 9:30pm
Lisa Colvin
2005

Hi all-

Just as a point of interest, my 13 yr old son had a bunch of his friends
over (serious gamers all) and I showed them the pix of the Revolution
controller and console. Every one of them said something to the effect of
"that's lame - no way am I buying that- I want the X-box 360 instead."

Of course, if any of them actually tried it, they might change their minds.
It will be interesting to see what happens when the product hits the stores.

Cheers-
Lisa

-----Original Message-----
From:
discuss-interactiondesigners.com-bounces at lists.interactiondesigners.com
[mailto:discuss-interactiondesigners.com-bounces at lists.interactiondesigners.
com] On Behalf Of Rich Holman
Sent: Friday, September 16, 2005 12:30 PM
To: discuss at ixdg.org
Subject: Re: [ID Discuss] New Nintendo Controller

[Please voluntarily trim replies to include only relevant quoted material.]

My worry would be the issues as concerns RSI. It seems that the very narrow
controller would necessitate a tighter grip. If anything this would cause
more instances of cramp.

Indeed the similarity to remotes increases this possibility, how many people

use a remote two handed, thus distributing the effort?

--
Rich Holman
dogwonder.co.uk <http://dogwonder.co.uk>
_______________________________________________
Welcome to the Interaction Design Group!
To post to this list ....... discuss at ixdg.org
(Un)Subscription Options ... http://discuss.ixdg.org/
Announcements List ......... http://subscribe-announce.ixdg.org/
Questions .................. lists at ixdg.org
Home ....................... http://ixdg.org/

18 Sep 2005 - 3:10pm
Andrew Otwell
2004

> Just as a point of interest, my 13 yr old son had a bunch of his
> friends
> over (serious gamers all) and I showed them the pix of the Revolution
> controller and console. Every one of them said something to the
> effect of
> "that's lame - no way am I buying that- I want the X-box 360 instead."

From the initial PR, I had the impression that Nintendo was
specifically NOT targeting "serious gamers", and that this is an
attempt to break from the paradigms that gamers like these 13-year
olds represent.

From: http://crystaltips.typepad.com/wonderland/2005/09/
omfg_revolution.html

"1. First, we had to reengage the people who had stopped playing.
2. We had to attract new gamers.
3. Finally, and most important we had to introduce new products that
appeal to veterans and new gamers alike."

I'm not sure how putting something as #3 on a numbered list makes it
"most important", but in reading about the Revolution, it seems
pretty clear that it's 1 and 2 that they really are thinking hardest
about, as those represent the market that isn't completely dominated
by the Playstation and Xbox and the aging interaction styles of
console games.

Besides, pictures of this thing don't do it justice. It looks like a
piece of hi-tech medical equipment. Did you show them the video of
what it actually *does*?

18 Sep 2005 - 4:39pm
Lisa Colvin
2005

Hi there-
I showed them this video:
http://media.cube.ign.com/articles/651/651334/vids_1.html

Which of course, they laughed at. The wireless aspect does not impress
them- they have that now, and although I explained that they could make the
game respond by moving the controller, not just pressing buttons, they were
just not impressed. As I said, I think once they can play it in hand, they
might change opinions, but perhaps not.

After reading the text of the speech given regarding the targeted user
segment, I would think that this reaction is not surprising. The boys I
mentioned _like_ that they have to be coordinated to play and that two hands
are required. Eliminating that requirement is one of the aims of the new
controller.

Cheers!
Lisa

-----Original Message-----
From:
discuss-interactiondesigners.com-bounces at lists.interactiondesigners.com
[mailto:discuss-interactiondesigners.com-bounces at lists.interactiondesigners.
com] On Behalf Of Andrew Otwell
Sent: Sunday, September 18, 2005 1:10 PM
To: discuss-interactiondesigners.com at lists.interactiondesigners.com
Subject: RE: [ID Discuss] New Nintendo Controller

[Please voluntarily trim replies to include only relevant quoted material.]

> Just as a point of interest, my 13 yr old son had a bunch of his
> friends
> over (serious gamers all) and I showed them the pix of the Revolution
> controller and console. Every one of them said something to the
> effect of
> "that's lame - no way am I buying that- I want the X-box 360 instead."

From the initial PR, I had the impression that Nintendo was
specifically NOT targeting "serious gamers", and that this is an
attempt to break from the paradigms that gamers like these 13-year
olds represent.

From: http://crystaltips.typepad.com/wonderland/2005/09/
omfg_revolution.html

"1. First, we had to reengage the people who had stopped playing.
2. We had to attract new gamers.
3. Finally, and most important we had to introduce new products that
appeal to veterans and new gamers alike."

I'm not sure how putting something as #3 on a numbered list makes it
"most important", but in reading about the Revolution, it seems
pretty clear that it's 1 and 2 that they really are thinking hardest
about, as those represent the market that isn't completely dominated
by the Playstation and Xbox and the aging interaction styles of
console games.

Besides, pictures of this thing don't do it justice. It looks like a
piece of hi-tech medical equipment. Did you show them the video of
what it actually *does*?
_______________________________________________
Welcome to the Interaction Design Group!
To post to this list ....... discuss at ixdg.org
(Un)Subscription Options ... http://discuss.ixdg.org/
Announcements List ......... http://subscribe-announce.ixdg.org/
Questions .................. lists at ixdg.org
Home ....................... http://ixdg.org/

19 Sep 2005 - 4:56am
natekendrick
2005

I think we should all assume that 13 year olds will laugh at
_anything_ adults come up with for marketing. I actually laughed at
the infomercials, and I am many years over that age group, but not so
old to see clearly.

Regardless of what Nintendrones say they are marketing to: their key
demographic over the last couple years has been the "soft/smart"
gamer. Of course, this terminology is no way official, but you can
think of the group as males, post-college, pre-marriage. They like
the Simpsons, can quote South Park, and absolutely love the Family
Guy and Cowboy Bebop. In short, the Comedy Central male demographic.
I won't go so far as saying they are the more discerning gamer but a
much different context than "whoa. that's cooool" which is squarely
the PlayStation gamer.

Which brings me full circle: Nintendo can't be measured properly by
sugary alternate reality marketing commercials nor by 13 year olds
that don't get half of South Park's jokes (let alone the Family Guy
since they were born after most of the references).

A last note, I think the its incredimazing that a large public
company is able to come out with such an innovative/risky/compelling
interaction device.

cheers,
-N

On Sep 18, 2005, at 5:39 PM, Lisa Colvin wrote:

> Hi there-
> I showed them this video:
> http://media.cube.ign.com/articles/651/651334/vids_1.html
>
> Which of course, they laughed at. The wireless aspect does not
> impress
> them- they have that now, and although I explained that they could
> make the
> game respond by moving the controller, not just pressing buttons,
> they were
> just not impressed. As I said, I think once they can play it in
> hand, they
> might change opinions, but perhaps not.

19 Sep 2005 - 2:17pm
Diego Moya
2005

With this new Nintendo interface we're a step closer to what I predict
will be the ultimate pointer/input device of the future:

http://www.emerchandise.com/images/p/HPR/pdPOHPR0001.jpg

No I'm not kidding. Think about it.

On 16/09/05, Marci Ikeler <marci.ikeler en carboncg.com> wrote:
> [Please voluntarily trim replies to include only relevant quoted material.]
>
> Sorry if this gets posted twice -- I haven't posted in a while and sent
> the first one to a different (I believe wrong) address. Shame on me for
> not reading the instructions.
>
> Nintendo has unveiled its controller for the Revolution platform. It's
> significantly different from common user-interface devices (typical game
> controller, mouse, keyboard, etc.). The people who have used it seem to
> have had consistently positive reactions.
>
> http://www.1up.com/do/newsStory?cId=3143782
> http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x&tag=gs_hp_flashto
> p_read
>
> Not sure how many gamers are on the list, but this should be of interest
> just because the interaction is so unique.
>
> Needless to say: I'll be pre-ording the Revolution as soon as I can. ;)
>
> - Marci
------------ próxima parte ------------
Se ha borrado un mensaje que no est? en formato texto plano...
Nombre : magic_wand.gif
Tipo : image/gif
Tama?o : 13435 bytes
Descripci?n: no disponible
Url : /pipermail/discuss-interactiondesigners.com/attachments/20050919/464bdbad/magic_wand.gif

23 Sep 2005 - 11:01am
Jeff Hunt
2004

Not as design related, but there's a really good article on why
Nintendo keeps going out on a limb with their designs and it's a
really good read:

http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html

Personally, I'm willing to give the Revolution controller a try. Most
people balked when they saw the DS touch screen but now that people
have used it they seem to really like it.

-Jeff Hunt

Syndicate content Get the feed