Rapid prototyping tool

30 Sep 2005 - 5:04am
8 years ago
8 replies
1342 reads
sajid saiyed
2005

Hi,
I would like to discuss about Rapid Prototyping (RP) tools.
I know this has been discussed before, but my question is more specific and
not web related.
There are some tools available for RP such as:
Kaleido by : http://www.digitalairways.com/kaleido/sol_servp.asp
Rapid Plus by : http://www.e-sim.com/home/index-h.htm
etc.
These are great tools BUT not too easy for designers.
So, does anyone know of a similar prototyping tool which can be easy to
adopt for a designer and still give results as the above tools?
Thanks

Comments

30 Sep 2005 - 6:08am
sajid saiyed
2005

>
> Hi Deepak,

Thanks for your reply.
As you rightly said, AXURE is a web prototyping tool.
I am looking at something like this:
http://www.e-sim.com/products/rapid_code/index-h.htm
Something that can generate 'C' code BUT at the same time, is user feirndly
and easy to use by a designer.
Any suggestions?
thanks

30 Sep 2005 - 6:47am
Dave Malouf
2005

Sajid,

Just to clarify, why do you need your prototypes to produce C code? Are you
planning on using that code for production purposes? Is that how you are
trying to set up your processes?

The question I would then ask is what separates a prototyping tool from an
IDE? The one thing that I can think of is that you can set up dummy data
tables to be used by the prototype instead of constructing a full database
application to connect your client/GUI to.

But I'm curious more about the context of your question.

-- dave

> As you rightly said, AXURE is a web prototyping tool.
> I am looking at something like this:
> http://www.e-sim.com/products/rapid_code/index-h.htm
> Something that can generate 'C' code BUT at the same time,
> is user feirndly
> and easy to use by a designer.
> Any suggestions?

30 Sep 2005 - 12:19pm
leo.frishberg a...
2005

Sajid,

You may want to check out Altia -http://altia.com/

It's pretty pricey, but it does much of what you suggest you need.
Relatively easy to discover interface to create highly interactive rich
applications - generates backend code if you so desire (for a significant
bump in price), etc. etc.

I've seen it demo'd, but we didn't re-up our 5 year old license...yet.

Leo

30 Sep 2005 - 12:34pm
drewbam
2004

In my experience, "prototyping" tools that can create production code are
simply too full of compromises to produce good results. It seems to me that
there is something of a trade off here: rapid, low-cost development versus
high quality user experience. With a fully-integrated
prototyping/development tool, the same person can both build a prototype and
produce usable code. This can be fantastically efficient. On the other hand,
the combined prototyping/development tool is likely to make prototyping
innovative user interfaces more challenging than the best free-form
prototyping tools. I prefer to choose a prototyping tool that gives me
maximum flexibility for designing (in my case, Director or Flash), and then
let the development team choose the best development tool for
implementation. Of course, given that my prototype code is "disposable,"
this method is somewhat less efficient. Then again, a talented developer is
likely to produce "better" (e.g. more elegant, efficient, etc.) code than a
prototyping tool.

Is your focus on efficiency of development or high quality results?

d|b

On 9/30/05, David Heller <dave at ixdg.org> wrote:
>
>
> Just to clarify, why do you need your prototypes to produce C code? Are
> you
> planning on using that code for production purposes? Is that how you are
> trying to set up your processes?
>

6 Oct 2005 - 10:33am
Pierre Abel
2004

sajid saiyed wrote:

>[Please voluntarily trim replies to include only relevant quoted material.]
>
>Hi,
>I would like to discuss about Rapid Prototyping (RP) tools.
>
>

Hi,
I am currently testing Visual Editor (VE), a plug-in of the free Eclipse
project.(http://www.eclipse.org/vep/). Currently, only a Java /Swing
version is available. My plan is to use VE to bridge the gap between
high-fidelity prototyping and implementation smoothly (in the context of
desktop Java application).

As most of us do, after goals and tasks analysis I make low-level paper
prototypes and iterates several times. Once I want to go to
high-fidelity prototypes, I usually use photoshop...but it is sometimes
frustrating. Even if I've made a widget library, it is sometimes slow to
create the prototypes and especially to fine tune and have a nice
result. In addition, I find it is very expensive to iterate the
high-fidelity prototypes using this method.

Using VE, I have the following benefits:
-firstly, I have a super-high-fidelity prototype : I mean it is exactly
what the production GUI will be. Using VE, I have the same constraints
as the developer (even more!) since I use the same set of GUI component
-it is easy to use and to iterate/modify your prototypes : you deal with
a tree of GUI component that you can edit, cut/copy/paste/ and with an
interactive WYSIWYG view
-At the end I have an interactive prototype (a executable application),
great for review
-it produce a rather clean code that should be used in production (the
goal is that the development team (that also includes me!) takes it and
refactors it to use it as a top level component or a reusable
components). This point is important since I work in a start-up where
time factor is very important. It allows to not loose too much time
building the code GUI.

-->The bad
- you must know the targeted GUI toolkit , it's not a drawing
tool....but in my context, it's better like this since I have the
constraints of my GUI toolkit
-it is "only" 1.1 (but it works pretty well)
-you need to be a developer to feed fake data in GUI component that
handle lots data -such as Table,Tree- (but since I am also a developer,
it's ok for me...)..

------------------------------------------------------------------
Pierre Abel, PhD -- User Interface Specialist -- Castify Networks

18 Oct 2005 - 6:03am
eryk orłowski
2005

once again about rapid prototyping tool... I am searching something
usefull for low fidelity prototypes, similar to DENIM, but with more
advanced user interface (sic!). using denim can be a real pain ;)
Something simple, lightweight and cross-platform (osx/winxp). free or
low cost, if available. any suggestions?

18 Oct 2005 - 7:46am
Austin Govella
2004

On 10/18/05, eryk 'eof' orłowski <eof at offline.pl> wrote:
> once again about rapid prototyping tool... I am searching something
> usefull for low fidelity prototypes, similar to DENIM, but with more
> advanced user interface (sic!). using denim can be a real pain ;)
> Something simple, lightweight and cross-platform (osx/winxp). free or
> low cost, if available. any suggestions?

Is anyone using Flash? I've poked at it and you can drag and drop
common interaction patterns (tabs, accordions, form elements...).

--
Austin Govella
Thinking & Making: IA, UX, and IxD
http://thinkingandmaking.com
austin.govella at gmail.com

18 Oct 2005 - 8:15am
Jed Wood
2005

Yes, Flash can be a bit daunting to first get into, but I've been
using it for the past several years as a prototyping tool. In
addition to having a decent set of GUI components that are easily
moved and sized, it's nice to stay in the same tool when you're ready
for a slightly higher fidelity prototype.

If you have Flash 8 (just released) you can take advantage of these
cool little components from Jesse Warden. They're great if you don't
want/need the refined visual style and functionality that comes with
the default components:

http://www.jessewarden.com/archives/2005/09/wireframe_compo.html

Finally, if you happen to be prototyping Windows XP-ish apps, these
components are a great visual fit:

http://ghostwire.com/

-Jed

On Oct 18, 2005, at 7:46 AM, Austin Govella wrote:

> Is anyone using Flash? I've poked at it and you can drag and drop
> common interaction patterns (tabs, accordions, form elements...).

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