UX Book Club - Sketching User Experiences

5 Mar 2010 - 9:54am
4 years ago
2 replies
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Benjamin Ho
2007

Hi IxDA Members!

Last night was the first ever, UX Book Club in Maine!  It was an awesome night of insightful discussion and exploration into the book by Bill Buxton.  There were seven of us at Bard Coffee where we shared:

1.  "Takeaways" from the book;


2.  Concepts or practices mentioned in the book which could be used in everyday practice in our work;


3.  Favorite concepts, passages or quotes from the book.

 

Everyone was given a chance to speak as the group wrote the points down on sticky notes and took turns talking about their topics.  Here is what we were discussing and exploring:

 

- "The skill of retrieving imagination resides in the mastery of play." (Invention, research, scholarship)


- Disguised: A true story about acting as an elderly person to assume their needs.

- Chameleon (p247)

- "It took 3 years for the iPod to become an overnight success"

- "We are not all designers"

- "The heart of the interface lies in the transitions"

- "No Silos" in product development process

- Sketching versus/is not prototyping

- Iterative sketching

- The importance of sketching in the correct level of fidelity

- You have to fail!

- Design is exploration then reduction

- Fail in a controlled environment by sketching

- "Only way to engineer the future tomorrow is to have lived in it yesterday" - do people here do this consciously and think about history/origins?

- Innovation and design must permeate whole company and culture - what to do when it's not?

- 10 attributes of sketching (p.111)

- Cognitive activity is embodied within the location of the activity and the tools used.

- River Runs through it analogy to design and innovation

- [Design is finding truth] (p 202)

- Object of Sharing - portfolio wall

- Design process understanding (p204)

- Storytelling as a skill (p262)

- Trek Mountain bike innovation

- Design commitment - don't do it too soon (p 391)

- "Role of design is to find the best design.  Role of usability engineering is to help make that design better/the best." (p.387)

 

The book itself is a big catalyst for discussion in many different levels and not all of the topics were covered.  There's just so much great stuff!  There's also a companion website where movies can be seen.  Here is the link:

 

http://www.elsevierdirect.com/companion.jsp?ISBN=9780123740373

 

Photos of the meet are also here:

http://www.facebook.com/pages/Maine-IxDA/108978416596?v=photos#!/albu...

 

Thanks to all who participated!  We will be having another one some time in May.  Feel free to suggest any books for the book club.  I will post another thread for it so we can capture and determine together, what we want to cover next.

 

Cheers!

Ben

Comments

6 Mar 2010 - 2:06pm
susandoran
2010

wonderful event, Ben -- nice job!

26 Mar 2010 - 5:20pm
Kevin Silver
2010

It was a great event! Ben, thanks for putting it together.

On Mar 5, 2010, at 9:54 AM, Benjamin Ho wrote:

> > Hi IxDA Members! > > Last night was the first ever, UX Book Club in > Maine! It was an awesome night of insightful discussion and > exploration into the book by Bill Buxton. There were seven of us > at Bard Coffee where we shared: > > 1. "Takeaways" from > the book; > > 2. Concepts or practices mentioned in the book which > could be used in everyday practice in our work; > > 3. Favorite > concepts, passages or quotes from the book. > > > > Everyone was > given a chance to speak as the group wrote the points down on > sticky notes and took turns talking about their topics. Here is > what we were discussing and exploring: > > > > - "The skill of > retrieving imagination resides in the mastery of play." (Invention, > research, scholarship) > > - Disguised: A true story about acting as > an elderly person to assume their needs. > > - Chameleon (p247) > > - "It took 3 years for the iPod to become an overnight success" > > - > "We are not all designers" > > - "The heart of the interface lies in > the transitions" > > - "No Silos" in product development process > > - > Sketching versus/is not prototyping > > - Iterative sketching > > - > The importance of sketching in the correct level of fidelity > > - You > have to fail! > > - Design is exploration then reduction > > - Fail in > a controlled environment by sketching > > - "Only way to engineer the > future tomorrow is to have lived in it yesterday" - do people here > do this consciously and think about history/origins? > > - > Innovation and design must permeate whole company and culture - what
> to do when it's not? > > - 10 attributes of sketching (p.111) > > - > Cognitive activity is embodied within the location of the activity
> and the tools used. > > - River Runs through it analogy to design and > innovation > > - [Design is finding truth] (p 202) > > - Object of > Sharing - portfolio wall > > - Design process understanding (p204) > > - Storytelling as a skill (p262) > > - Trek Mountain bike innovation > > - Design commitment - don't do it too soon (p 391) > > - "Role of > design is to find the best design. Role of usability engineering > is to help make that design better/the best." (p.387) > > > > The > book itself is a big catalyst for discussion in many different
> levels and not all of the topics were covered. There's just so much
> great stuff! There's also a companion website where movies can be
> seen. Here is the link: > > > > http://www.elsevierdirect.com/companion.jsp?ISBN=9780123740373 [1] > > > > Photos of the meet are also here: > > http://www.facebook.com/pages/Maine-IxDA/108978416596?v=photos#!/ > albu... [2] > > > > Thanks to all who participated! We will be having another > one some time in May. Feel free to suggest any books for the book > club. I will post another thread for it so we can capture and > determine together, what we want to cover next. > > > > Cheers! > > Ben > >

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