Reference sent to you for Carrie is fantastic. Maybe I miss specific practice practitioner books. Only to complement list of Semantic Foundry.
About Wireframing: I love "Effective prototyping for software makers" by Arnowitz J., Arent M. and Berger N. and "Prototyping. A practitioner's guide" by Warfel T.Z.
About User Research: "Observing the user experience" by Kuniavsky, "A practical guide to usability testing" by Dumas y Redish. I advise you get a good foundations book about research methods, for example "Research design" by Creswell.
And my 2 silver bullets: "Human- computer interaction" by Dix A. Abowd G.D. and Beale R. and "Interaction design" by Preece J., Rogers Y and Sharp H.
Eusebio - Great suggestions! I am a huge fan of "Observing the user experience" by Kuniavsky I believe that you can find the entire book online - maybe in Google books or on the publisher website? It may be the book that convinced me to go from being an unspecialized 'UX person' to a specialized User Researcher.
Tbanzato - Good luck building your library. If you want to email me, I would be happy to share with you some presentations I have created around User Research that have some decent reading lists in them for various topics.
Thanks for starting this thread, tbanzato! And thanks for sharing the link to the UX Canon, Carrie! I've been trying to figure out which books I should know about, but the prospect is overwhelming to think about. This makes it much easier.
Two books I would throw into the pile
Understanding Your Users: Catherine Courage and Kathy Baxter - useful and complete reference for planning user observation/field work.
Information Design Handbook by Jenn Visocky O'Grady and Ken Visocky O'Grady - Wonderful reference on creating visuals. Touches lightly on some congnitive theory (e.g. Gestalt theory). I've also found the case studies useful.
The Website Owner's Manual: http://boagworld.com/websiteownersmanual/
(just bought this last night, but haven't read it yet -- hoping it will
help me look at Website ownership a little more through a clients'
eyes...or at least help me be a better coach to my clients...)
Love Steve Krug's books, too. And I have been meaning to get Web Form Design - have heard great things about it: http://www.lukew.com/resources/web_form_design.asp. And just heard about Search Patterns... I could go on and on! So many great books out there :-)
Semantic Foundry (Will Evans aka Semantic Will) has a great listing on his site (if you haven't seen it already):
http://ow.ly/1fuv1
He calls it the UX Cannon - I couldn't agree more.
Best,
Carrie Sitz Trieglaff
The Happy User Researcher
Twitter: iheartusers
Linked In: carrie ann
-----Original Message-----
From: ixdaor@host.ixda.org [mailto:ixdaor@host.ixda.org] On Behalf Of tbanzato
Sent: Wednesday, March 10, 2010 9:22 AM
To: carrie@iheartusers.com
Subject: [IxDA] IxD Bibliography - Help!
Hi there,
I was wondering if you have an ultmate list or at least a couple of hints for
us to build a very decent IxD bibliography here in the company.
Semantic Foundry (Will Evans aka Semantic Will) has a great listing on his site (if you haven't seen it already):
http://ow.ly/1fuv1
He calls it the UX Cannon - I couldn't agree more.
Best,
Carrie Sitz Trieglaff
The Happy User Researcher
Twitter: iheartusers
Linked In: carrie ann
-----Original Message-----
From: ixdaor@host.ixda.org [mailto:ixdaor@host.ixda.org] On Behalf Of tbanzato
Sent: Wednesday, March 10, 2010 9:22 AM
To: carrie@iheartusers.com
Subject: [IxDA] IxD Bibliography - Help!
Hi there,
I was wondering if you have an ultmate list or at least a couple of hints for
us to build a very decent IxD bibliography here in the company.
Here are some books from a 30 page bibliography that I've been keeping
for awhile. If you send me your email, I'll send you the complete
list.
Thanks,
Chauncey Wilson
chauncey.wilson@gmail.com
Albers, J. (1975). Interaction of color. New Haven, CT: Yale University Press.
Albers’ 80 page book describes an experiential way of studying how
colors interact with other colors. Albers’ aim is to develop “…
through experience – by trial and error – an eye for color”. The
constant theme throughout the book is the relativity of color, a
complex topic.
Ashcraft, M. H (1998). Fundamentals of cognition. New York, NY: Addison-Wesley.
Bainbridge, W. S. (Ed.) (2004). Berkshire Encyclopedia of
Human-computer interaction: When science fiction becomes science fact.
Berkshire Publishing Group: Great Barrington, MA.
Ballard, B. ( 2007). Designing the mobile user experience. West
Sussex, England: Wiley.
Benyon, D., Green, T., & Bental, D. (1999). Conceptual modeling for
user interface development. London, UK: Springer.
Bias, R. G., & Mayhew, D. J. (2005). Cost-justifying usability, second
edition: An update for the internet age. San Francisco, CA: Morgan
Kaufmann.
Bolter, J. D., & Gromaia, D. (2003). Windows and mirrors: Interaction
design, digital art, and the myth of transparency. Cambridge, MA: The
MIT Press.
Borchers, J. (2001). A pattern approach to interaction design.
Chichester, UK: Wiley.
Berger, N., Arent, M., Arnowitz, J., & Sampson, F. (2009). Effective
prototyping with Excel: A practical handbook for developers and
designers. Burlington, MA: Morgan Kaufmann.
Buxton, B. (2007). Sketching user experiences: Getting the design
right and the right design. San Francisco, CA: Morgan Kaufmann.
Baxley, B. (2003). Making the Web work: Designing Effective Web
Applications. Indianapolis, IN: New Riders Publishing.
Carroll, J. M. (Ed.). (2003). HCI models, theories, and frameworks.
San Francisco, CA: Morgan Kaufmann.
Cooper, A., Reimann, R., & Cronin, D. (2007). About face 3: The
essentials of interaction design. Indianapolis, IN: Wiley.
Courage, C., & Baxter, K. (2004). Understanding your users: A
practical guide to user requirements methods, tools, and techniques.
Cranor, L. F., & Garfinkel, S., (Eds.) (2005). Security and usability:
Designing secure systems that people can use. O’Reilly Media.
Donoghue, K. (2002). Built for use: Driving profitability through the
user experience. New York, NY: McGraw-Hill.
Dorst, K. (2004). Understanding Design; 150 Reflections on Being a
Designer (very entertaining with some good wisdom – gets at the
diversity of issues with “design” in UX).
Dreyfuss, H. (2003). Designing for people. (Some might argue that
this book is the first one on “user experience” and probably the
original book that discusses “personas”.
Dumas, J., & Loring, B. (2008). Moderating usability tests: Principles
& practices for interacting. Burlington, MA: Morgan Kaufmann.
Ericsson, K. A. & Simon, H. A. (1993). Protocol analysis: Verbal
reports as data (Revised edition). Cambridge, MA: The MIT Press.
Evan, W. M. & Manion, M. (2002). Minding the machines: Preventing
technological disasters. Upper Saddle River, NJ: Prentice Hall PTR.
Evan and Manion go beyond usability into the realm of public safety,
health, and financial catastrophe. The authors discuss more than 30
disasters ranging from the Titanic to Love Canal to the Space Shuttle.
The book looks at political factors, human factors, design factors,
and other factors that interact to cause serious consequences for
humans.
Fogg, B. J. (2003). Persuasive technology: Using computers to change
what we think and do. San Francisco, CA: Morgan Kaufmann.
Garrett, J. J. (2003).The elements of user experience: User-centered
design for the web. Indianapolis, IN. New Riders.
Gay, G. & Hembrooke, H. (2004). Activity-centered design: An
ecological approach to designing smart tools and usable systems.
Cambridge, MA.
Gause, D. C. & Weinberg, G. M. (1989). Exploring requirements: Quality
before design. New York, NY: Dorset House Publishing.
Hoekman, R. Jr. (2007). Designing the obvious: A common sense approach
to web application design. Indianapolis, IN: New Riders.
Isaacs, E. & Walendowski, A. (2002). Designing from both sides of the
screen: How designers and engineers can collaborate to build
cooperative technology. Indianapolis, IN: New Riders.
Jacko, J. A. & Sears, A. (Eds.). (2003). The human-computer
interaction handbook: Fundamentals, evolving technologies, and
emerging applications. Mahwah, NY: Lawrence Erlbaum.
Jones, M., & Marsden, G. (2007). Mobile interaction design. West
Sussex, England: Wiley.
Johnson, J. (2003). Web bloopers: 60 common web design mistakes, and
how to avoid them. San Francisco, CA: Morgan Kaufmann.
Johnson, S. (1997). Interface culture: How new technology transforms
the way we Create and communicate. New York, NY: HarperEdge.
Johnson, S. (2001). Emergence: The connected lives of ants, brains,
cities, and software. New York, NY: Scribner.
Jordan, P. W. (2000). Designing pleasurable products: An introduction
to the new human factors. London, UK: Taylor & Francis.
Kluger, J. (2008). Simplexity: Why simple things become complex (and
how complex things can be made simple). New York, NY: Hyperion.
Kotelly, B. (2003). The art and business of speech recognition:
Creating the noble voice. Boston, MA: Addison-Wesley.
Krug, S. (2005). Don’t make me think: A Common Sense Approach to Web
Usability (Second Edition). Indianapolis, IN: QUE.
Kuniavsky, M. (2003). Observing the user experience: A practitioner’s
guide to user research. San Francisco, CA: Morgan Kaufmann.
Kyng, M. & Mathiassen, L. (Eds.). (1997). Computers and design in
context. Cambridge, MA: MIT Press.
Lawrence, D., & Tavakol, S. (2007). Balanced web design: optimizing
aesthe5tics, usability and purpose. London: Springer-Verlag.
Lazar, J. (2007). Universal usability: Designing computer interfaces
for diverse user populations. West Sussex, England: Wiley.
Lauesen, S. (2005). User interface design: A software engineering
perspective. Addison-Wesley: Harlow, England.
Levitin, D. J. (Ed.). (2002). Foundations of cognitive psychology:
Core readings. Cambridge, MA: The MIT Press.
This is a thick compendium of classic articles in cognitive psychology
including several on HCI.
Lidwell, W., Holden, K., & Butler, J. Universal principles of design:
100 ways to enhance usability, influence perception, increase appeal,
make better design decisions, and teach through design.
An enjoyable summary of 100 design and human factors principles. Each
principle gets a two-page explanation with pictures and key
references.
Linderman, M., & Fried, J. (2004). Defensive design for the web: How
to improve error messages, help, forms, and other crisis points.
Berkeley, CA: New Riders.
Lipman, D. (1999). Improving your storytelling: Beyond the basics for
all who tell stories in work or play.
Lipton, R. (2002). Information graphics and visual clues. Gloucester,
MA: Rockport Publishers.
Love, S. (2005). Understanding mobile human-computer interaction.
Amsterdam: Elsevier.
Maeda, J. (2006). The laws of simplicity: Design, technology,
business, life. The MIT Press: Cambridge, MA.
McDonagh, D., Hekkert, P., Van Erp, J., & Gyi, D. (Eds.) (2004).
Design and emotion: The experience of everyday things. New York, NY:
Taylor & Francis.
McGraw, K. L., & Harbison, K. (1997). User-centered requirements: The
Scenarios-Based Engineering Process. Mahwah, New Jersey: Lawrence
Erlbaum.
Mayhew, D. (1999). The usability engineering lifecycle: A
practitioner’s handbook for user interface design. San Francisco. CA:
Morgan Kaufmann.
Meadows, M. S. (2003). Pause & effect: The art of interactive
narrative. Indianapolis, IN: New Riders. Pause & Effect examines how
storytelling and information design combine in modern technologies.
The book types of narratives, points of view, composition, symbols,
character roles, plots, and the influence of space on story
presentation. The book is lavishly illustrated and contains interviews
and case studies. Unlike many books on Web design, this book does not
promote easily digested one or two sentence rules about interactive
design – you need to sit back and take time to reflect on the factors
that yield a powerful narrative.
Merholz, P., Schauer, B., Verba, D., & Wilkens, T. (2008). Subject to
change: Creating great products and services for an uncertain world.
Sebastopol, CA: O’Reilly Media.
Petroski, H. (2003). Small things considered: Why there is no perfect
design. New York, NY: Alfred A. Knopf.
Pruitt, J. & Adlin, T. (2006). The persona lifecycle: Keeping people
in mind throughout product design. San Francisco, CA: Morgan Kaufmann.
Raskin, J. (2000). The humane interface: New directions for designing
interactive systems. Reading, MA: Addison-Wesley.
Schrage, M. (2000). Serious play: How the world's best companies
simulate to innovate. Boston, MA: Harvard Business School Press.
Tufte, E. R. (1983). The visual display of quantitative information.
Cheshire, CT: Graphics Press.
Tufte, E. R. (1990). Envisioning information. Cheshire, CT: Graphics Press.
Tufte, E. R. (1997). Visual explanations: Images and quantities,
evidence and narrative. Cheshire, CT: Graphics Press.
Tufte, E. R. (2006). Beautiful evidence. Cheshire, CT: Graphics Press.
Wainer, H. (2000). Visual revelations: Graphical tales of fate and
deception from Napoleon Bonaparte to Ross Perot. New York, NY:
Lawrence Erlbaum.
On Wed, Mar 10, 2010 at 11:11 AM, tbanzato wrote:
> Hi there,
>
> I was wondering if you have an ultmate list or at least a couple of hints
> for us to build a very decent IxD bibliography here in the company.
>
> Anything from Books, Docs, White Papers.
>
>
>
> Thanks
>
> (((Please leave all content below this l
Comments
I tried to post this comment via email but it appears that the email isn't working yet. So my apologies if this turns into a duplicate comment ...
Semantic Foundry (Will Evans aka Semantic Will) has a great listing on his site (if you haven't seen it already):
http://ow.ly/1fuv1
He calls it the UX Cannon - I couldn't agree more.
Best,
Carrie Sitz Trieglaff
The Happy User Researcher
Twitter: iheartusers
Linked In: carrie ann
great pointer. i have a list here:
http://www.librarything.com/catalog/lauriekalmanson
"igloo," "beach," since 1996
cell: 917.797.8675
http://www.slideshare.net/lauriek
http://www.linkedin.com/in/lauriekalmanson
http://twitter.com/lauriekalmanson
--- On Wed, 3/10/10, iheartusers <contact@ixda.org> wrote:
I tried to post this comment via email but it appears that the email isn't working yet. So my apologies if this turns into a duplicate comment ...
Semantic Foundry (Will Evans aka Semantic Will) has a great listing on his site (if you haven't seen it already):
http://ow.ly/1fuv1
He calls it the UX Cannon - I couldn't agree more.
Best,
Carrie Sitz Trieglaff
The Happy User Researcher
Twitter: iheartusers
Linked In: carrie ann
I've been making up a list for my blog, but I'll be nice for now and share:
http://www.adaptivepath.com/ideas/readinglist.php
http://www.fatdux.com/blog/2009/06/22/customer-service-reading-list-from...
http://blog.semanticfoundry.com/2010/02/11/the-ux-canon-essential-readin...
http://karenmcgrane.com/2010/01/06/interaction-design-history-sources/
http://transground.blogspot.com/2009/11/design-thinking-readings.html
On Thu, Mar 11, 2010 at 10:24 AM, iheartusers <contact@ixda.org> wrote:
Hello tbanzato.
Reference sent to you for Carrie is fantastic. Maybe I miss specific practice practitioner books. Only to complement list of Semantic Foundry.
And my 2 silver bullets: "Human- computer interaction" by Dix A. Abowd G.D. and Beale R. and "Interaction design" by Preece J., Rogers Y and Sharp H.
I hope this is useful for you.
Eusebio Reyero
Eusebio -
Great suggestions!
I am a huge fan of "Observing the user experience" by Kuniavsky
I believe that you can find the entire book online - maybe in Google books or on the publisher website?
It may be the book that convinced me to go from being an unspecialized 'UX person' to a specialized User Researcher.
Tbanzato -
Good luck building your library. If you want to email me, I would be happy to share with you some presentations I have created around User Research that have some decent reading lists in them for various topics.
Best Regards,
Carrie Sitz Trieglaff
The Happy User Researcher
carrie@iheartusers.com
Twitter: @iheartusers
Linked In: Carrie Trieglaff (carrie@iheartusers.com)
Thanks for starting this thread, tbanzato! And thanks for sharing the link to the UX Canon, Carrie! I've been trying to figure out which books I should know about, but the prospect is overwhelming to think about. This makes it much easier.
Two books I would throw into the pile
Understanding Your Users: Catherine Courage and Kathy Baxter - useful and complete reference for planning user observation/field work.
Information Design Handbook by Jenn Visocky O'Grady and Ken Visocky O'Grady - Wonderful reference on creating visuals. Touches lightly on some congnitive theory (e.g. Gestalt theory). I've also found the case studies useful.
Jonas Lowgren has a great annotated bibliography online at http://bit.ly/aV5vuj
And Simon Whatley has a post about free UX books on-line.
http://www.simonwhatley.co.uk/user-experience-books-free-to-read-online
A couple that I've purchased recently that I'd recommend (sorry if they're duplicates):
Love Steve Krug's books, too. And I have been meaning to get Web Form Design - have heard great things about it: http://www.lukew.com/resources/web_form_design.asp. And just heard about Search Patterns... I could go on and on! So many great books out there :-)
Arrgh, send in responses via email but they didn't appear in the thread.
Some other compilations:
http://www.adaptivepath.com/ideas/readinglist.php
http://www.fatdux.com/blog/2009/06/22/customer-service-reading-list-from...
http://karenmcgrane.com/2010/01/06/interaction-design-history-sources/
http://transground.blogspot.com/2009/11/design-thinking-readings.html
For pragmatic tips on ("better") web development you could also have a look at:
Cheers,
Arjuna
Semantic Foundry (Will Evans aka Semantic Will) has a great listing on his site (if you haven't seen it already): http://ow.ly/1fuv1
He calls it the UX Cannon - I couldn't agree more.
Best,
Carrie Sitz Trieglaff The Happy User Researcher Twitter: iheartusers Linked In: carrie ann
-----Original Message----- From: ixdaor@host.ixda.org [mailto:ixdaor@host.ixda.org] On Behalf Of tbanzato Sent: Wednesday, March 10, 2010 9:22 AM To: carrie@iheartusers.com Subject: [IxDA] IxD Bibliography - Help!
Hi there,
I was wondering if you have an ultmate list or at least a couple of hints for
us to build a very decent IxD bibliography here in the company.
Anything from Books, Docs, White Papers.
Thanks
(
Semantic Foundry (Will Evans aka Semantic Will) has a great listing on his site (if you haven't seen it already): http://ow.ly/1fuv1
He calls it the UX Cannon - I couldn't agree more.
Best,
Carrie Sitz Trieglaff The Happy User Researcher Twitter: iheartusers Linked In: carrie ann
-----Original Message----- From: ixdaor@host.ixda.org [mailto:ixdaor@host.ixda.org] On Behalf Of tbanzato Sent: Wednesday, March 10, 2010 9:22 AM To: carrie@iheartusers.com Subject: [IxDA] IxD Bibliography - Help!
Hi there,
I was wondering if you have an ultmate list or at least a couple of hints for
us to build a very decent IxD bibliography here in the company.
Anything from Books, Docs, White Papers.
Thanks
this list is mostly ux; some other stuff, too
http://www.librarything.com/catalog/lauriekalmanson
-- laurie
"igloo," "beach," since 1996
cell: 917.797.8675
http://www.slideshare.net/lauriek
http://www.linkedin.com/in/lauriekalmanson
http://twitter.com/lauriekalmanson
--- On Wed, 3/10/10, tbanzato <contact@ixda.org> wrote:
Here are some books from a 30 page bibliography that I've been keeping for awhile. If you send me your email, I'll send you the complete list.
Thanks, Chauncey Wilson chauncey.wilson@gmail.com
Albers, J. (1975). Interaction of color. New Haven, CT: Yale University Press.
Albers’ 80 page book describes an experiential way of studying how colors interact with other colors. Albers’ aim is to develop “… through experience – by trial and error – an eye for color”. The constant theme throughout the book is the relativity of color, a complex topic.
Ashcraft, M. H (1998). Fundamentals of cognition. New York, NY: Addison-Wesley.
Bainbridge, W. S. (Ed.) (2004). Berkshire Encyclopedia of Human-computer interaction: When science fiction becomes science fact. Berkshire Publishing Group: Great Barrington, MA.
Ballard, B. ( 2007). Designing the mobile user experience. West Sussex, England: Wiley.
Benyon, D., Green, T., & Bental, D. (1999). Conceptual modeling for user interface development. London, UK: Springer.
Bias, R. G., & Mayhew, D. J. (2005). Cost-justifying usability, second edition: An update for the internet age. San Francisco, CA: Morgan Kaufmann. Bolter, J. D., & Gromaia, D. (2003). Windows and mirrors: Interaction design, digital art, and the myth of transparency. Cambridge, MA: The MIT Press.
Borchers, J. (2001). A pattern approach to interaction design. Chichester, UK: Wiley.
Berger, N., Arent, M., Arnowitz, J., & Sampson, F. (2009). Effective prototyping with Excel: A practical handbook for developers and designers. Burlington, MA: Morgan Kaufmann.
Buxton, B. (2007). Sketching user experiences: Getting the design right and the right design. San Francisco, CA: Morgan Kaufmann.
Baxley, B. (2003). Making the Web work: Designing Effective Web Applications. Indianapolis, IN: New Riders Publishing.
Carroll, J. M. (Ed.). (2003). HCI models, theories, and frameworks. San Francisco, CA: Morgan Kaufmann.
Cooper, A., Reimann, R., & Cronin, D. (2007). About face 3: The essentials of interaction design. Indianapolis, IN: Wiley. Courage, C., & Baxter, K. (2004). Understanding your users: A practical guide to user requirements methods, tools, and techniques.
Cranor, L. F., & Garfinkel, S., (Eds.) (2005). Security and usability: Designing secure systems that people can use. O’Reilly Media.
Donoghue, K. (2002). Built for use: Driving profitability through the user experience. New York, NY: McGraw-Hill.
Dorst, K. (2004). Understanding Design; 150 Reflections on Being a Designer (very entertaining with some good wisdom – gets at the diversity of issues with “design” in UX).
Dreyfuss, H. (2003). Designing for people. (Some might argue that this book is the first one on “user experience” and probably the original book that discusses “personas”.
Dumas, J., & Loring, B. (2008). Moderating usability tests: Principles & practices for interacting. Burlington, MA: Morgan Kaufmann.
Ericsson, K. A. & Simon, H. A. (1993). Protocol analysis: Verbal reports as data (Revised edition). Cambridge, MA: The MIT Press.
Evan, W. M. & Manion, M. (2002). Minding the machines: Preventing technological disasters. Upper Saddle River, NJ: Prentice Hall PTR. Evan and Manion go beyond usability into the realm of public safety, health, and financial catastrophe. The authors discuss more than 30 disasters ranging from the Titanic to Love Canal to the Space Shuttle. The book looks at political factors, human factors, design factors, and other factors that interact to cause serious consequences for humans.
Fogg, B. J. (2003). Persuasive technology: Using computers to change what we think and do. San Francisco, CA: Morgan Kaufmann.
Garrett, J. J. (2003).The elements of user experience: User-centered design for the web. Indianapolis, IN. New Riders.
Gay, G. & Hembrooke, H. (2004). Activity-centered design: An ecological approach to designing smart tools and usable systems. Cambridge, MA.
Gause, D. C. & Weinberg, G. M. (1989). Exploring requirements: Quality before design. New York, NY: Dorset House Publishing.
Hoekman, R. Jr. (2007). Designing the obvious: A common sense approach to web application design. Indianapolis, IN: New Riders.
Isaacs, E. & Walendowski, A. (2002). Designing from both sides of the screen: How designers and engineers can collaborate to build cooperative technology. Indianapolis, IN: New Riders.
Jacko, J. A. & Sears, A. (Eds.). (2003). The human-computer interaction handbook: Fundamentals, evolving technologies, and emerging applications. Mahwah, NY: Lawrence Erlbaum.
Jones, M., & Marsden, G. (2007). Mobile interaction design. West Sussex, England: Wiley.
Johnson, J. (2003). Web bloopers: 60 common web design mistakes, and how to avoid them. San Francisco, CA: Morgan Kaufmann.
Johnson, S. (1997). Interface culture: How new technology transforms the way we Create and communicate. New York, NY: HarperEdge.
Johnson, S. (2001). Emergence: The connected lives of ants, brains, cities, and software. New York, NY: Scribner.
Jordan, P. W. (2000). Designing pleasurable products: An introduction to the new human factors. London, UK: Taylor & Francis.
Kluger, J. (2008). Simplexity: Why simple things become complex (and how complex things can be made simple). New York, NY: Hyperion.
Kotelly, B. (2003). The art and business of speech recognition: Creating the noble voice. Boston, MA: Addison-Wesley.
Krug, S. (2005). Don’t make me think: A Common Sense Approach to Web Usability (Second Edition). Indianapolis, IN: QUE.
Kuniavsky, M. (2003). Observing the user experience: A practitioner’s guide to user research. San Francisco, CA: Morgan Kaufmann.
Kyng, M. & Mathiassen, L. (Eds.). (1997). Computers and design in context. Cambridge, MA: MIT Press.
Lawrence, D., & Tavakol, S. (2007). Balanced web design: optimizing aesthe5tics, usability and purpose. London: Springer-Verlag.
Lazar, J. (2007). Universal usability: Designing computer interfaces for diverse user populations. West Sussex, England: Wiley.
Lauesen, S. (2005). User interface design: A software engineering perspective. Addison-Wesley: Harlow, England.
Levitin, D. J. (Ed.). (2002). Foundations of cognitive psychology: Core readings. Cambridge, MA: The MIT Press.
This is a thick compendium of classic articles in cognitive psychology including several on HCI.
Lidwell, W., Holden, K., & Butler, J. Universal principles of design: 100 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design.
An enjoyable summary of 100 design and human factors principles. Each principle gets a two-page explanation with pictures and key references.
Linderman, M., & Fried, J. (2004). Defensive design for the web: How to improve error messages, help, forms, and other crisis points. Berkeley, CA: New Riders.
Lipman, D. (1999). Improving your storytelling: Beyond the basics for all who tell stories in work or play.
Lipton, R. (2002). Information graphics and visual clues. Gloucester, MA: Rockport Publishers.
Love, S. (2005). Understanding mobile human-computer interaction. Amsterdam: Elsevier.
Maeda, J. (2006). The laws of simplicity: Design, technology, business, life. The MIT Press: Cambridge, MA.
McDonagh, D., Hekkert, P., Van Erp, J., & Gyi, D. (Eds.) (2004). Design and emotion: The experience of everyday things. New York, NY: Taylor & Francis.
McGraw, K. L., & Harbison, K. (1997). User-centered requirements: The Scenarios-Based Engineering Process. Mahwah, New Jersey: Lawrence Erlbaum.
Mayhew, D. (1999). The usability engineering lifecycle: A practitioner’s handbook for user interface design. San Francisco. CA: Morgan Kaufmann.
Meadows, M. S. (2003). Pause & effect: The art of interactive narrative. Indianapolis, IN: New Riders. Pause & Effect examines how storytelling and information design combine in modern technologies. The book types of narratives, points of view, composition, symbols, character roles, plots, and the influence of space on story presentation. The book is lavishly illustrated and contains interviews and case studies. Unlike many books on Web design, this book does not promote easily digested one or two sentence rules about interactive design – you need to sit back and take time to reflect on the factors that yield a powerful narrative.
Merholz, P., Schauer, B., Verba, D., & Wilkens, T. (2008). Subject to change: Creating great products and services for an uncertain world. Sebastopol, CA: O’Reilly Media.
Petroski, H. (2003). Small things considered: Why there is no perfect design. New York, NY: Alfred A. Knopf.
Pruitt, J. & Adlin, T. (2006). The persona lifecycle: Keeping people in mind throughout product design. San Francisco, CA: Morgan Kaufmann.
Raskin, J. (2000). The humane interface: New directions for designing interactive systems. Reading, MA: Addison-Wesley.
Schrage, M. (2000). Serious play: How the world's best companies simulate to innovate. Boston, MA: Harvard Business School Press.
Tufte, E. R. (1983). The visual display of quantitative information. Cheshire, CT: Graphics Press.
Tufte, E. R. (1990). Envisioning information. Cheshire, CT: Graphics Press.
Tufte, E. R. (1997). Visual explanations: Images and quantities, evidence and narrative. Cheshire, CT: Graphics Press.
Tufte, E. R. (2006). Beautiful evidence. Cheshire, CT: Graphics Press.
Wainer, H. (2000). Visual revelations: Graphical tales of fate and deception from Napoleon Bonaparte to Ross Perot. New York, NY: Lawrence Erlbaum.
On Wed, Mar 10, 2010 at 11:11 AM, tbanzato wrote: > Hi there, > > I was wondering if you have an ultmate list or at least a couple of hints > for us to build a very decent IxD bibliography here in the company. > > Anything from Books, Docs, White Papers. > > > > Thanks > > (((Please leave all content below this l