Adobe CS5 launching April 12 with a new tool for Interaction Designers

25 Mar 2010 - 4:56pm
4 years ago
6 replies
1801 reads
Drausio R. Haddad
2008


Hello All,

There are some new tools from Adobe coming together with the launch of CS5, which it takes place April 12.
Flash Catalyst is one of them, which it seems to be a tool totally based on our community (interaction designers)

If you didn't see it yet, check it out the adobe labs link: http://labs.adobe.com/technologies/flashcatalyst/ and have fun

Cheers,

Drausio

Comments

25 Mar 2010 - 6:11pm
thepofo
2010

One remark I did make to myself is that Prototyping and specially wireframing should be done without any notice of design to allow the customer to focus on the actual functionality of the application. 

In all the videos regarding Flash Catalyst, I don't see that, they start directly from finished photoshop designs. 

My 2 cents (tax included) :)

Eric

25 Mar 2010 - 7:16pm
usabilitymedic
2008

Agreed. Anything that starts with hi-res visuals doesn't help me.  

Perhaps "boxes and arrows" work too but they're just not being showcased because Adobe believes the highest demand will come from those wanting to create interaction from PSDs.

26 Mar 2010 - 6:00pm
Fredrik Matheson
2005

You can import illustrator files, too.

Flash Catalyst, Expression Blend and similar tools make it easier to sketch screen-based interactions. Working out specific interactions and testing them will take less effort.

So, whether you prefer your sketches rich or gray, you'll now have a good tool for prototyping your interaction designs and testing them in the field.

/ And now, a brief aside:

To my mind, wireframes are devoid of detail because many stakeholders lack the design eye to critique surface and skeleton simultaneously. And so we get sign-off on the skeleton before moving forward.

It's a productive project trick, not a law of interaction design.

> >

26 Mar 2010 - 5:50pm
nathan at natha...
2005

Eric,

Thanks for your comment. Note that EightShapes has been using Flash Catalyst's beta for production level wireframe-fidelity prototyping for around six months, with great success. Most of the time, it's with artwork from Illustrator, InDesign, screenshots, and other stuff suitably chunked together. The premise / assumption that Catalyst is targeted at only comp / high-fidelity artwork is flawed.

Nathan Curtis
Principal, EightShapes LLC

e: nathan@eightshapes.com
p: 703.296.8831


On Thu, Mar 25, 2010 at 8:59 PM, thepofo <thepofo@gmail.com> wrote:

One remark I did make to myself is that Prototyping and specially wireframing should be done without any notice of design to allow the customer to focus on the actual functionality of the application. 

In all the videos regarding Flash Catalyst, I don't see that, they start directly from finished photoshop designs. 

My 2 cents (tax included) :)

Eric

((
28 Mar 2010 - 12:58pm
Karl Herler
2010

Didn't they sort of hint that you could use the "flex builder controllers" without a skin for wireframing in the introduction video (http://tv.adobe.com/watch/discover-flash-catalyst/introducing-flash-catalyst/) even though they didn't actually use them it seems possible and technically one could just import a Illustrator file (or even photoshop) with wireframe designs and use the same process as with finished ones?

I do agree that it is rather strange that Adobe seems to believe that we don't prototype interaction with wireframes..

Kalle

 

27 Mar 2010 - 11:32pm
vespabob
2010

Thanks for the timely suggestion Nathan, while I haven't spent much time using your wireframes will try out Catalyst tomorrow on files exported from Balsamiq Mockups which is my current tool of choice for collaborative screen mockups (use this app. and a projector to elicitate requirements with small project teams) - Bob Mortimer


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