Re: [IxDA] Re: [IxDA] Is it really necessary to master TYPE to be an IxD?

21 Jul 2010 - 8:11pm
6 years ago
2 replies
924 reads

On Wed, Jul 21, 2010 at 5:36 PM, Dan Saffer wrote:

> ... Presenting information in a clear and understandable way > is one of the traits of a designer. I don't see how you can do that without > understanding at least some basic rules of typography.

I have to preface this by saying I do love typography.

And yet -- yeah, I'm probably dating myself -- some of us on this list have certainly designed UX/UI for applications that ran on terminals with no "typographic" capability whatsoever (beyond bold or reverse video).

Not to say that's typical, especially today, but it places that particular skill somewhere outside the core of "interaction design" activities. IMO.

-- Hassan Schroeder ------------------------ twitter: @hassan


21 Jul 2010 - 9:34pm
Dave Malouf

Yup, the way you are describing "core" is definitely there. 
But is it useful at all to make this distinction. What's the point? I mean all you end up doing is suggesting that an interaction designer today who doesn't have classical graphic design, shouldn't try to learn it. You are just doing these people a disservice.

Yes, there are people (Like myself) who have long (close to 20 year) careers w/o ever taking a single graphic design course (though I've tried to read, which I won't really count) and have been successful (arguably) w/o it. But for all the designers reading these threads, the nay sayers who are fighting more from the POV of how they got where they are as opposed to what's the best path for others is really doing a disservice to the community. 

At a time when more people are graduating with degrees in interactivity, interaction, web/new media, hci, etc. at the undergraduate & graduate level, I think telling anyone that they don't need need these skills, programming, research, communications, etc. is just folly and irresponsible.

It took me some 5 years of Andrei hitting me over the head with a hammer on one side and my reaching out to the industrial design and academic interaction design community to finally change over. Just go back to the archives and read all the arguments that Andrei & I have had over the years about this & y'all will see that I am not coming at this lightly.

-- dave

22 Jul 2010 - 12:05pm

Perhaps the best measure for typography or artistic skills for an Interaction Designer is just to say "you need enough for the work you currently do, and for the work you aim to do in the next few years (the next leg of your journey)".

I'd completely agree that, starting out, drawing, typography, psychology, empathy, critical thinking and a number of other skills that make up our profession would give you the most flexibility in finding your way into the job you want. But very quickly, the skills you don't need in the path you choose, will fall by the wayside, because you'll find they just aren't necessary for your job.

I've been trained in 3D modeling and various animation tools and techniques, more for personal interest (to say I figured it out), but my "brand" of interaction design has never required these skills. Furthermore, I have some philosophical objections to "over-animating" the business applications I work on. Therefore, if you said I needed to be an animator to build highly interactive applications, I would disagree, because I build them every day with jQuery and other lower-tech tools.

Syndicate content Get the feed