What is app meant for? Who are the users?
How about the apps you like
Facebook. Browsing friends photos, writing on their walls.
My thinking is that the most awesomest moble apps connect users with
the physical surroundings they might not normaly associate with
computing services. Apps that reward checking in. Apps that give
physical access to physical places. UX designs that include the
physical, non-digital realm.
On Dec 3, 2010, at 11:25 AM, Sachendra wrote:
> What design features in mobile apps do think are the most effective
> and enjoyable to use?
Right now I am ejoying the apps that re-create real world interfaces, real life metphors. I think these apps are takiing full advantage of the touch interface. I think real world metaphors have always been hard to pull off in a web interface not only because your limited to the mouse and keyboard, but you're also limited to bandwidht and load times so its harder to create rich graphical interfaces. But in an iPad for example, the user directly and personally interacts with the app and you have the ability to load large image files to create a nice graphical UI that can replicate a real-life experience.
One of the funnest apps I have is Pocket Guitar, it simulates a portion of a guitar neck and you can play right on it. Its kind of cheesy, but its pretty fun.
I wrote more on the subject at UXBooth recently, check it out... http://www.uxbooth.com/blog/the-power-of-multi-touch/