I've tried to find litterature online about design space creation, but can't find anything.
Could you refer me to some reading material that deals with creating Design Spaces?
There is the concept of a design space as the range of possibilities for a design. The design space becomes smaller as you make choices about things like "the general metaphor, the type of interaction (gesture, keyboard, voice), the platform (mobile, pad, PC, pen...), the choice of controls for features, etc. There are discussions about "design space" and "design rationale" in the HCI literature. MacLean and McKerlie for example (1995) describe a design space analysis method called Questions-Options-Criteria (QOC) that can be used to evaluate potential metaphors for a user interface design.
There is also the use of the phrase "design space" to mean an area where teams work on design and display design artifacts (sketches, data displays, wireframes, examples of user work, storyboards, etc.).
Other references that might be helpful with regard to design space as the sum of possibilities for design include:
Bellotti, V. M. E. (1993). Integrating theoreticians’ and practitioners’ perspectives with design rationale. Proceedings of InterCHI’93, 101-106. New York: ACM.
Bellotti, V. M. E. (1993). QOC in action: Using design rationale to support design. Proceedings of InterCHI’93, 519. New York: ACM.
Bellotti, V., MacLean, A., and Moran, T. 1991. WHAT MAKES A GOOD DESIGN QUESTION?. SIGCHI Bull. 23, 4 (Oct. 1991), 80-81.
Casaday, G. (1996). Rationale in practice: Templates for capturing and applying design experience. In T. P. Moran & J. M. Carroll (Eds.). Design rationale: Concepts, techniques, and use. Lawrence Erlbaum: Mahwah, NJ. 351-372.
Englefield, P. & Tibbits, M. (ND). QOC matrices: an alternative practical notation for design space analysis
MacLean, A. Young, R. & Moran, T. Design rationale: The argument behind the artifact. In Proc. CHI'89: Human Factors in Computing Systems (Austin, TX).
Maclean, A., Young, R. M., Bellotti, V. M. E., & Moran, T. P. (1996). In T. P. Moran & J. M. Carroll (Eds.). Design rationale: Concepts, techniques, and use. Lawrence Erlbaum: Mahwah, NJ. 53-106.
MacLean, A., Young, R., & Moran, T. (1989). Design Rationale: The argument behind the artifact. In Proceedings of CHI’89: Human Factors Computing Systems, April 30- May 4, Austin, Texas, 247-252. New York ACM.
McKerlie, D. and MacLean, A. 1993. QOC in action (abstract): using design rationale to support design. In Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (Amsterdam, The Netherlands, April 24 - 29, 1993). CHI '93. ACM, New York, NY, 519.
Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., & Carey, T. (1994). Human-computer interaction. Addision Wesley: Wokingham, UK.
Shum, S. B. (1996). Analyzing the usability of a design rationale notation. In T. P.
Moran & J. M. Carroll (Eds.). Design rationale: Concepts, techniques, and use. Lawrence Erlbaum: Mahwah, NJ. 185-216.
Bill Buxton's book on sketching might also have some useful descriptions of design spaces and the process of constraints narrowing the choices.
One thought about design spaces is that a poor decision about metaphor or the overal architecture early in the design funnel can be problematic since all other decisions will be contrained by your initial (poor) choice of UI metaphor or overall UI architecture.
On Thu, Dec 9, 2010 at 7:17 AM, Ali Naqvi <Ali@amroha.dk> wrote:
Hello,I've tried to find litterature online about design space creation, but can't find anything.
Could you refer me to some reading material that deals with creating Design Spaces? RegardsAli(((Please leave all content below this line))
as usual your posts are very informative! Thanks for sharing your thoughts. :)
I actually used Bill Buxton's Sketching User Experiences as litterature for my MSc Thesis. He does not talk about design spaces...not as far as I remember. But I used the following design spaces in my thesis:
I am interested in documents regarding design space as the range of possibilities for a design, as you mentioned earlier.
I will go through your litterature list.
I don't have any specific reading material to recommend, although I'm sure it's out there somewhere.
My advice would be to visit a bunch of studios and see what types of spaces work. Find some companies you are interested in and call them up to go for a visit. Look at the space they have created and the way that they work.
In my experience there are a few things that are integral for a good design studio:
Openness: The space should be open and flexible, lots of blank walls and whiteboards, large work tables to spread out on. This encourages collaboration and continuous review, two of the key aspects of a studio. People should feel free to work together any time and get feedback/critique when they need it.
Sound (Chaos/Order): The successful studio spaces I've been a part of have a great mix of noise and quiet. Everybody is different, but it's great to have some parts of the space that are noisy (music, talking, working) and places that are quiet for contemplation and individual work.
Flexibility: Flexibility and openness go together really... being flexible is about have a space that can be reconfigured (moving partitions, easels, boards, etc) and have a workflow that can be reconfigured. Lighting is also important, it's good to have lots of different levels of light.. use light to create spaces within the studio.
Inspiration: The space should have lots of inspiration available. This could be a library of books and magazines, senior designers available to chat, posters on the wall...
This could go on for a while.. really, I would encourage you to go see as many studios as you can.. that's the best way to understand how the space feels, what works for them, and how to use a studio space.
Have you searched on the list for "design room"? I was redesigning the design room at my last job. Original post here: http://www.ixda.org/node/13144
I was referring to Design Space as mentioned by Chauncey.
I've been following the comments to the 'design spaces' question. Judging from the responses, I'd say there may be an issue with vocabulary. Each poster understands the term 'design space' to be either two things: (1)actual studio space or (2) the range of possibilities for a design. Perhaps we should rethink the use of this term/phrase. Maybe something more exclusive like 'developing a design framework' fits better? Or?......idk
Just my two cents.
Tom Kelley's The Art of Innovation devotes an entire chapter to it.
could you tell me which chapter deals with Design Spaces?
I can't find Design Spaces in the Index page nor in the Table of Contents......
Never mind. I took you to mean physical spaces.
From: Jack L Moffett
To: Ali H
Subject: Re: [IxDA] Creating design spaces
Sent: Dec 10, 2010 10:39 AM