WORKSHOP: Break the Fidelity Barrier in Interaction Prototyping with Chris Connors, Interaction Design Director, Daedalus

2 Feb 2011 - 4:29pm
3 years ago
5 replies
986 reads
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Matt Schnauber
2010

Low-fidelity, high-fidelity -- how can we get more specific? Chris Connors presents a set of five dimensions, along which prototypes can be planned and characterized. With an understanding of these dimensions and how to dial them in, IxD and HCI practitioners can direct scarce prototyping resources to yield specific, successful results. Mark your calendar for this talk and audience activity with Chris Connors, who has developed Mars mission planning tools at the NASA Ames HCI Group, and desktop and iPad applications at Apple.

More details coming soon.

 

Comments

17 Feb 2011 - 9:07am
aronoff
2010

Hi Matt,

Is this is free workshop, or paid?

18 Feb 2011 - 12:33am
Matt Schnauber
2010

Hi Josh,

The workshop is free, but space is limited. You can either register here or on our Facebook page.

19 Feb 2011 - 12:15pm
aronoff
2010

Sweet. I'll be there. And I'm bringing another coworker with me. Thanks!! I registered myself on the fb even page.

 

Thanks Matt!

19 Feb 2011 - 12:15pm
aronoff
2010

Sweet. I'll be there. And I'm bringing another coworker with me. Thanks!! I registered myself on the fb even page.

 

Thanks Matt!

23 Feb 2011 - 12:34pm
justaminette
2011

This event was fanstastic!  Chris Connors shared some great stories about his expereince at NASA and Apple. He explained what is involved in putting together low and high fidelity examples.  The demos and examples were great.  I found this workshop extremely useful.

 

-Minette

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