Ultra-large "War Room" Displays
9 Aug 2011 - 9:04am
4 replies
1051 reads
We've had some great discussions around small, mobile displays, so how about the opposite? I've had experience designing for large "war room" displays, but wanted to know if there was any other research around. For example, my experience was that dark displays with light text and graphics work best as a rule of thumb, and so on. Any other resources? Thanks in advance.
Comments
Here is something
http://infovis.cs.vt.edu/gigapixel/publications/DesigningEffectiveInteraction.pdf
Enjoy!
Leslie
Nathan Moody's talk at Interaction 09 addresses issues of large-display design, among other things - I found it tremendously useful at the time.
http://stimulant.io/wp/index.php/blog/category/event/page/2/
I worked on a project designing a software system to operate on different hardware systems for both cell phone pico projectors (keyboard one way and collaborative screen the other) and war room projection for synchronous and asynchronous collaborative work when I was at Microsoft. Some of the technology wasn't quite up to snuff, but the idea was very well received by usability participants. I could tell you more, but I'd have to kill myself. I found many web hits under "digital war room."
Geoff Willcher, PhD. Cognitive Psychology; User experience research
-----Original Message----- From: Paul Pinkney Sent: Tuesday, August 09, 2011 11:14 AM To: gwbando@msn.com Subject: [IxDA] Ultra-large "War Room" Displays
We've had some great discussions around small, mobile displays, so how about the opposite? I've had experience designing for large "war room" displays, but wanted to know if there was any other research around. For example, my experience was that dark displays with light text and graphics work best as a rule of thumb, and so on. Any other resources? Thanks in advance.
Thanks for the help everyone. Have found a fair bit of information to pour through.