Research on the impact of usability on learning in instructional games

27 Oct 2011 - 1:22pm
4 years ago
2 replies
1652 reads

I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design. I've not yet developed a hypothesis, but a general posit could be that the usability of an instructional game's interface can either directly or indirectly impact the learning that takes place in any given instructional game.

Unfortunately, my initial search for existing research on this subject has returned sparse results. Is anyone out there aware of any existing or ongoing research of a similar nature? I'd love to extend some existing research, or point to it to provide support to my own future research.

Anything even closely related would be helpful. Thanks so much in advance.


27 Oct 2011 - 1:55pm
Moses Wolfenstein

While not directly concerned with learning games, you probably want to check out Sebstian Deterding's work on games and interaction design if you haven't already. Additionally, you might want to take look in this Mendeley group I started to see if there's anything in there. If there isn't and you find things, I'd be stoked if you added them to the library.

27 Oct 2011 - 3:27pm


Thanks so much for pointing me to these helpful resources. I joined your Mendeley group. I'll definitely share anything I find useful.

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