Research on the impact of usability on learning in instructional games
27 Oct 2011 - 1:22pm
1 year ago
I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design. I've not yet developed a hypothesis, but a general posit could be that the usability of an instructional game's interface can either directly or indirectly impact the learning that takes place in any given instructional game.
Unfortunately, my initial search for existing research on this subject has returned sparse results. Is anyone out there aware of any existing or ongoing research of a similar nature? I'd love to extend some existing research, or point to it to provide support to my own future research.
Anything even closely related would be helpful. Thanks so much in advance.