I'd like to ask visual designers with a considerable experience working with wireframes to share their thoughts on their process and methods of designing based on wireframes.
I have prepared 5 questions in the form of survey here: http://goo.gl/myLhv
The original story behind the survey is here: http://theoxygenated.posterous.com/108073640
Thank you in advance for your help, your participation is appreciated!
This is great! I responded to your survey, though I think my workflow is pretty atypical. I'm not trying to detrail from your survey - I wonder if it might help your issue outlined in the behind story. I am quite curious how many UI designers wireframe instead of the UX designer. Anybody think this works better?
To clarify a bit, I am a UI designer / front-end developer. But I am the one who makes the wireframes (and the visual comps that follow). The UX folks might put together a spec or simply discuss with me what elements are need, limitations, etc. This process kinda of developed, it was definitely not planned, but I'm curious if it works for others — or how many folks are working this way.
And for the record, i'm not saying this is the way to go — i really don't know at this point :).
I am currently very busy - but I am sure I will have time responding your survey - And I'm sure that quite a lot of us are interested in your survey.
I can’t count the number of wireframes (sketches, clickable, lo-fi and hi-fi) I have drawn. No matter whether you use to draw fast-scribbled sketches on napkins, notebook paper, detailed ink drawing with stencils on graph paper, lineart or greybox drawings or highly detailed illustrations with software or web applications you have to take into account what is your project, who are your team-members and stakeholders, who is your addressee and what is his experience and knowhow, what is your aim, what is the phase and character of your project .
I think this article might be interesting for one or two: http://ux4dotcom.blogspot.com/2010/01/why-and-why-not-wireframing.html