Nathan Shedroff and Chris Noessel's long-awaited book, Make It So: Interaction Design Lessons from Science Fiction, is nowavailable for purchase!
biased, but what could be a more enjoyable way to hone your interaction
design skills than by learning from sci-fi? And listen to Bruce Sterling: "I never imagined that I would be reading a book like this, or that it would be this good."
Here's the blurb: "Many designers enjoy the interfaces seen in science fiction films and
television shows. Freed from the rigorous constraints of designing for
real users, sci-fi production designers develop blue-sky interfaces that
are inspiring, humorous, and even instructive. By carefully studying
these "outsider" user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful." So please: