Ben Fullerton - Designing for Solitude

28 Feb 2010 - 9:46pm
3 years ago
1 reply
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Bill DeRouchey
2010

 

We live in a world where our ability to be connected and constantly available has changed in a remarkably short period of time, with profound effects on our behaviour. As designers, we are often asked to reflect this always-on state in the products, software and services we help to create.

Because of this, finding solitude – our ability to switch off and contemplate – is becoming more difficult. What are the affects of this on us and our relationships with each other? Is it important for our creativity to detach ourselves from the world around us? And what might the products and services we design for an off state look like?

 

Biography

Ben is an interaction designer with an interest in exploring the implications of the increasing influence of design and technology on our lives. He currently works at IDEO in the Bay Area, having previously spent time at Twitter. Before moving to California, Ben worked in London at Samsung’s European design studio, pioneering service design and innovation consultancy live|work, and digital full service agency Oyster Partners (now LBi) during the early years of the web.

Ben has produced work for clients including Orange, the BBC, Nokia, Sony Ericsson, Vodafone, Samsung, Twitter, T-Mobile, the V&A Museum, the Rothschild Foundation, Boots, the Design Council, Qwest, BAA, the US Government, and Macmillan Cancer Research. He has written for the ACM’s “Interactions” magazine, has been a visiting lecturer at the Royal College of Arts, the UC Berkeley iSchool and NYU’s ITP, and has spoken at Design Engaged and SXSW Interactive.

He holds a BA in Contemporary Literature and an MA from the Centre for Computing in the Humanities at King’s College London, where he explored the development of technology within the context of the academic study and experience of material culture. Projects that Ben has worked on have been nominated for a BAFTA and won a Spark Award, among others.

 

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Comments

3 Feb 2011 - 10:55am
ph0b0s
2011

I liked the idea of designing for Solitary moments..

but i think that the presentation missed somethings that i was expecting... (I am not trying to be offensive in any way whatsoever)

I think that the description on practical usage of colours must be shown which inculcate the feeling of being happy in a solitary environment, this will encourage other designers too to go out and play with those colours.

I also think that there must be a little note of which shapes and forms suit the most solitary behaviour, i guess that the answer is pretty obvious (natural curves, smooth, blended etc), but being calm and being in solitary thought process are 2 different things.

I believe that the introduction that you gave in the beginning was wonderful and that actually enlightened me more about the history, overall i think that it was a very good work and i learned with this :)