Tim Wood - Lo-fi: Sketchbook Techniques for Interaction Designers

11 May 2010 - 11:24am
3 years ago
2 replies
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Karl Herler
2010

 

 

For an industry steeped in high technology and accustomed to sophisticated digital tools, this session is decidedly “lo-fi.” The speaker will review practical drawing and sketchbook techniques that can serve as a cornerstone to the interaction design process. The concept of ‘drawing as problem solving’ will be introduced through case studies and real-world interaction design that demonstrate the efficiencies to be gained through the use of these techniques. The acceleration of rapid-development and rapid-prototyping situations through improved sketchbook will also be reviewed. From basic “do’s and don'ts” to “lessons from the masters,” attendees will learn how to leverage their visual thinking into the creative and development process to greater effect.

 

About Tim Wood

Tim Wood is currently Director of User Experience at EffectiveUI, an award-winning provider of rich Internet applications and breakthrough interactive experiences. Prior to joining EffectiveUI, Tim was Creative Director for Design Innovation & Advanced Development at Eastman Kodak, where he received international recognition for creativity and design excellence.

For over a decade, Tim has persistently focused on the radical transformation of business through user experience. From next-generation Web services to consumer electronics, his passion for design has fueled an inherent desire to innovate and promote progressive methods of interaction design.

 

 

Originally posted by Nasir Barday, 05.05.2009. 

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Comments

5 Apr 2011 - 11:58am
adamstickbug
2011

Amazing insight! Sketching is where it is at.

10 Sep 2011 - 12:45pm
maraaverick
2011

Really helpful. In an age when we are rarely 'camera-less' I'm grateful for the reminder that sketching it out does matter. If nothing more, actually putting pen to paper (whether to take notes, or do a mockup) forces you to engage your senses, memory, and creativity in a valuable way.