Segundo Moran (1981), interface é “parte de um
sistema computacional com a qual a pessoa entra em contato – física, perceptiva
ou conceitualmente”. Com base nessa
definição pode-se então afirmar que a interface não é somente aquilo que o
usuário observa na tela de um computador, mas contempla também as qualidades
físicas e o que pode ser realizado com tal interface (ROCHA e BARANAUSKAS,
Since this place is dedicated to improving all of our skills, I think I will take the right to promote an App I have been working on because it might save a lot of time to anyone who is starting a mobile application. As most of you already know, the mobile space is growing at a fast pace and delivering top quality mockup to clients and developers is more than ever crucial. The point is simple, design is not anymore only graphics, looking at the interaction design is going way beyond this and must integrate the project approach to get the right mix.
I am a designer in brazilian company focuzed in financial communication and now I work in a new app project and my boss loves the Google interface in specific Gmail, but I dont know, I believe that Google is not good enough, is a good reference but is not the better user xperience, right?
I haven't posted in a while, but read through posts everyday. That said.
I will have an opportunity to sit with a few of the UX and UI Designers in an interview. Because some/many/most of you are using Windows and some/many/most of their software I would like to cast a net and see how you all feel about some/many/most of their products.
What bugs you? What makes no sense? What really sucks? What's really good?
This is for any tool in their arcenal !!! Any product !!!
Slashdot.org has passed along news that the University of Electro-communications has created an artificial, Internet-enabled tongue. You manipulate a control with your tongue, and a paired control somewhere else mimics your tongue's movements inside someone else's mouth.
There's also discussion of Ubuntu's new user interface, which seems to have suffered from the rush to put out the latest version of the linux-based operating system. One user claims "Ubuntu is doing a great job throwing away years of UI experience." Ouch.
Earlier today an article appeared on Slashdot discussing "roguelike" games. The article subject itself isn't important, but the discussion it sparked was interesting.
Because roguelike games use keyboard controls, a lot of posts were made regarding the superiority of keyboards over joysticks and other controllers. Personally, I can't stand keyboard controls. I get the value it offers with control options, but I've always found their use very awkward for anything beyond, say, adventure games (the old ones) or interactive fiction.
Whar about those of you who make games?