mobile

14 Jun 2007 - 2:25pm
0
4 years ago
14 replies
Terms:
Jeffrey D. Gimzek
2007

Mobile UI standards

Hi all,

I am embarking on a Mobile/Cell Phone application UI/IA/IXD project,
and as I am new to the mobile market (from the design side, anyway),
I was wondering if any of the mobile-oriented UI/IXD peeps here have
a set of standards, or can point be to some resources for such.

Things I am curious about -

Screensizes
Color Depth
Font Handling - is the a list of "phone safe" fonts ?
State Handling (off, over, down)
graphic formats

and really any kind of "general" pointers Mobile-experienced
designers can give me would be swell.

TIA !

jd

--

Jeffrey D.

5 Jun 2007 - 8:50pm
0
7 years ago
8 replies
Dave Malouf
2005

HTC touch

Check out this product: http://www.htctouch.com/
It is by HTC.

Here's the dealio. it is an only touch interface device
It has similar specs as the iPhone (just no iPoding).
It concentrates more on video and photo than music.
touch-gestures for navigation.

It is built on top of Windows Mobile 6 but with significant customization.

Further they show the UI in their commercial on their web site.

The hardware is not nearly as compelling as the iPhone, but still not bad.

Oh!

17 May 2007 - 6:14am
0
Terms:
Morten Hjerde
2007

Case study

There is not a lot of examples or case studies of what people are working on
in the mobile space. I am talking about normal day-to-day cases, it does not
have to be the spectacular stuff.

30 Apr 2007 - 12:10pm
0
7 years ago
2 replies
oliver green
2006

HCI conferences focusing on mobility

Hi All,

Other than MobileHCI (http://www.mobilehci2007.org/), can someone please
suggest any other HCI conferences focusing on mobility ?

Thanks,
Oliver

30 Jan 2007 - 6:32am
0
7 years ago
11 replies
Terms:
Marc specht
2007

mobile interface design guidelines

Hi all,

For one of my project i have to design interface for handheld devices. Does
anyone can point me to a good BOOK and any other literature which could help
me in knowing the guidelines or more importantly patterns of application
design for mobile devices.

Also do any one know any particular studies where people qunatify these
guidelines and standards and generated user interfaces for different mobile
devices automatically?

thanks a lot!

\marc

6 Jan 2007 - 5:23pm
0
Terms:
Barbara Ballard
2005

mobile UI pattern library: the wiki

We'd like your participation!

Little Springs Design has posted a wiki containing the pattern library
in my new book, Designing the Mobile User Experience. So far, it's
got around 10 patterns posted, with more to come in the next few
weeks.

http://patterns.littlespringsdesign.com

If you are designing a mobile application, check out the library. Use
what you find.

If you are an experienced designer, go ahead and get an account.
Modify the site. Add to it. Repost it elsewhere (according to the
liberal license).

4 Dec 2006 - 6:02am
0
8 years ago
3 replies
Anu Leponiemi
2006

Testing usability of mobile applications

Hi,

I'm planning on usability-testing a S40 application, and would like
to hear about the ways you tend to test usability of mobile
applications. Paper prototype is always an option, however, is that
all you do, or do you test with real devices? If so, do you capture
the input some ways, possibly with a software or a camera, or do you
just watch the user use his mobile?

Regards,

LePo

--
Anu Leponiemi * anu (thingie) lepo.net * +358 40 525 7328 * www.lepo.net

15 Nov 2006 - 2:41pm
0
8 years ago
1 reply
Wendy Fischer
2004

mobile fonts

Question, where can I purchase mobile fonts or find a mobile font designer?

We have a game that we are designing and need specially design fonts for the mobile phone....normal fonts aren't working and we don't have the expertise inhouse for typography. We want the font to have a certain type of look and feel, but want it to work on a mobile J2ME game.

-Wendy

31 Oct 2006 - 2:34pm
0
8 years ago
4 replies
Wendy Fischer
2004

Prototyping tools for mobile game app.

I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.

I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.

I'm not finding a lot.

27 Oct 2006 - 12:06am
0
8 years ago
4 replies
Terms:
Amnon Dekel
2005

Phone Inbox UI: Dynamic Scroll or Paging

I am in the midst of an argument with my Engineering department about how to
implement an inbox in a cell phone based application. On the web version we
are implementing a page based inbox- (the standard i.e. see the first N
entries. To see more click on Next).

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