For one of my project i have to design interface for handheld devices. Does
anyone can point me to a good BOOK and any other literature which could help
me in knowing the guidelines or more importantly patterns of application
design for mobile devices.
Also do any one know any particular studies where people qunatify these
guidelines and standards and generated user interfaces for different mobile
Little Springs Design has posted a wiki containing the pattern library
in my new book, Designing the Mobile User Experience. So far, it's
got around 10 patterns posted, with more to come in the next few
I'm planning on usability-testing a S40 application, and would like
to hear about the ways you tend to test usability of mobile
applications. Paper prototype is always an option, however, is that
all you do, or do you test with real devices? If so, do you capture
the input some ways, possibly with a software or a camera, or do you
just watch the user use his mobile?
Anu Leponiemi * anu (thingie) lepo.net * +358 40 525 7328 * www.lepo.net
Question, where can I purchase mobile fonts or find a mobile font designer?
We have a game that we are designing and need specially design fonts for the mobile phone....normal fonts aren't working and we don't have the expertise inhouse for typography. We want the font to have a certain type of look and feel, but want it to work on a mobile J2ME game.
I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.
I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.
I am in the midst of an argument with my Engineering department about how to
implement an inbox in a cell phone based application. On the web version we
are implementing a page based inbox- (the standard i.e. see the first N
entries. To see more click on Next).
I've been working on articulating some of the theory behind mobile UI
design, by examining current algorithms and heuristics from the entire
field. I'd like some feedback (blog post at ). I've got further
analysis with specific design recommendations at , but that is a
topic for a different message.
Mouse driven interfaces (software) – the "large" controls are the
edges of the screen, as they are really infinitely large in one
direction. Corners are larger still. Thus frequently used items should
go around the edges.