I've been working on articulating some of the theory behind mobile UI
design, by examining current algorithms and heuristics from the entire
field. I'd like some feedback (blog post at ). I've got further
analysis with specific design recommendations at , but that is a
topic for a different message.
Mouse driven interfaces (software) – the "large" controls are the
edges of the screen, as they are really infinitely large in one
direction. Corners are larger still. Thus frequently used items should
go around the edges.
One of the students here at Interaction-Ivrea is looking for
information on prototyping techniques and usability for mobile phones.
He's already got the Nokia book "Mobile Usability: How Nokia Changed
the Face of the Mobile Phone." Most specifically, he's interested in
prototyping methods and techniques for mobile phones.
Anybody have some pointers? I ask here because I figure it might be an
interesting thing for others on this list. Excuse me if you've seen me
post this on another list.
I am a student speciallizing in the field of User Interface Design. I am doing a user study on mobile interface. Can someone guide me on some matter on the above topic or works that have already been done in the above area, which will help me in doing the above user study.
I haven't been able to find much information on how these studies have been done, case studies etc. I would like to know about any papers that have been publised in this field.