prototyping

16 Mar 2008 - 12:37pm
0
5 years ago
6 replies
Kevin Doyle
2007

UX/IxD terminology: Prototype

Okay, I've heard lots of words around here that I think we all have
different meanings to us personally. The one that seems to be currently
messing up a few of us in one thread is the word "prototype", so let's start
with that.

To me, a prototype is a scaled down model of what you want things to look
like. I think what's messing us up the most is that it's too general of a
term and could be used to describe just about anything we do at any point.

I'll break down some of the terminology I use with the client and you can
agree or disagree from there.

13 Mar 2008 - 4:41am
0
5 years ago
12 replies
Oleg Krupnov
2008

An Idea about Drawing Wireframes

All drawing and diagramming tools that we use to create wireframes are based
on shapes or widgets. You drag a widget from a palette and drop it onto the
page, then set its position and size with mouse. The operation is easier if
the editor supports snapping to the grid and guides.

I wonder however if this is the optimal way of drawing wireframes, because
it doesn't account for their peculiarities, namely:

* Content rectangles never overlap each other but cover the entire page
"real estate"
* Content rectangles are mostly aligned in columns and rows, i.e.

13 Feb 2008 - 4:19pm
0
5 years ago
35 replies
Terms:
Dave Malouf
2005

prototypes are software and belong to engineers?

I was reading that transcript that Gabriel pointed to earlier today: (link:
)

here is the last question's answer:
"Coop[er]: Bad idea. Prototypes are software. I believe that there's a role
for prototypes in interaction design, but I believe it's a very small and
limited role. It's primarily done as a narrative, not as software. The risk
of doing interaction design in a medium of code is much greater than the
benefits yield for you.

22 Jan 2008 - 5:28am
0
1 year ago
14 replies
Pankaj Chawla
2008

Desktop GUI prototyping tools...

Hi

Any recommendations on GUI prototyping tools specially for desktop
application prototyping. I could find a good list at
http://c2.com/cgi/wiki?GuiPrototypingTools and am looking at any feedback
on the ones listed or maybe a new tool not listed there but somebody has
used and strongly recommends.

The need is to capture the paper prototypes into higher fidelity prototypes
that can be tested and reviewed before getting commited for actually coding.

Thanks
Pankaj

5 Nov 2007 - 3:52pm
0
5 years ago
83 replies
Terms:
Andrei Herasimchuk
2004

Paper is not a prototyping tool

On Nov 4, 2007, at 6:39 PM, KS Wang wrote:

> Paper! ... Good for drafting out, materialising and visualising the
> ideas I have
> in mind, before moving on the the standards like Visio, Omni Graffe

Paper is not a prototyping tool. It's a design tool. It's a sketching
tool. It's a way to get ideas directly from one's brain into the
world with as little information loss as possible. But it's not a
prototyping tool.

1 Nov 2007 - 1:58pm
0
2 years ago
92 replies
Terms:
Todd Warfel
2003

What tools do you use for prototyping?

What prototyping tools are in your toolbox?

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information.

4 Oct 2007 - 10:13pm
0
Terms:
Victor Lombardi
2003

[plug] Prototyping and other classes in NYC

NEW SMART EXPERIENCE CLASSES + WORKSHOPS:

<-- PETER MORVILLE COMES TO NYC -->

After having the foresight to co-author the book "Information
Architecture for the World Wide Web" in 1998, Peter is looking
forward again to understand how we'll reconcile the timeless
principles of design and organization with new transmedia models
of interaction, co-creation, tagging, and user participation.
His article "Information Architecture 3.0" [1] drew heated
reactions, and soon he'll bring these ideas to New York in a
workshop [2] to examine how integrating product developmen

1 Oct 2007 - 8:40am
0
5 years ago
11 replies
Terms:
Todd Warfel
2003

The Five Types of Prototypes

So, this whole discussion about making clickable wireframes got me
thinking about something. As I'm working through my book,
interviewing a number of people from different backgrounds, I've come
across 5 different types, or purposes perhaps, for prototype:

1. As a common communication platform–using them to get everyone on
the same page, avoiding misinterpretation of ideas, using them as a
method to show and tell.
2.

4 Sep 2007 - 11:43pm
0
5 years ago
7 replies
Terms:
Matt Attaway
2004

Methods for prototyping thick applications

Hello all,

I'm in the process of designing my first major "thick" application( yay! ),
and have run into something of a brick wall in figuring out how to prototype
it. It's a fairly smart client that is less for creating content and more
for managing it, with a database backend. I'm comfortable with paper
prototypes, but I know at some point I'm going to need to go beyond that.

The problem is I don't know how far beyond paper prototypes I need to go.

30 Aug 2007 - 6:42pm
0
5 years ago
28 replies
Terms:
Akanowicz Ron
2005

True or False: In a perfect world we'd all create html clickable wireframes after the static ones have been done

Same format at (static) wireframes, but done in html with all
clickable navigation and intra-copy links leading to the appropriate
pages.

Ron Akanowicz
Usability Consultant
786-853-1666

ron at softerwareconsulting.com
www.softerwareconsulting.com

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