27 May 2008 - 4:53pm
8 years ago
6 replies

Fireworks CS4

I have noticed over twitter two very different takes on Fireworks CS4.

Who has downloaded the beta? Who is trying it out - and what are your
thoughts so far, as it relates to prototyping, etc....just want to take the
twitterstreams and bring it into public discussion.

DaveM: You first...

24 Apr 2008 - 1:33pm
8 years ago
7 replies
Eugene Kim

Printing Axure flows

Question for Axure users:

Is there a way to print out user flows from the prototype output without it messing up? Here's an example of how it turns out:

I'm not sure if this is the correct use of Axure, but I like to create flows and link the objects to various wireframes. I could use specifications but you lose the interactivity between the flow and wireframe.

16 Apr 2008 - 9:20am
8 years ago
12 replies
Adam Connor

Wireframe vs. Prototype

A common point of confusion when I've partnered with other
IAs/Interaction Designers/UX Designers, yadda yadda yadda is what a
wireframe is vs. what a prototype is. Everyone seems to have a slightly
different take on them. Here's how I differentiate:

Wireframes - standalone "illustrations" of screens void of graphic
treatment, with indications of functionality and screen flow.
Prototypes - interactive versions of screens with varying levels of
graphic treatment/fidelity.

16 Apr 2008 - 3:38am
8 years ago
10 replies
Oleg Krupnov

Rapid HTML Wireframing without Dreamweaver

While I feel quite confident with HTML and CSS, it seems to take a bit of
pain to use Dreamweaver for wireframing, perhaps because it tends to force
you into detail too early, when you are still on the "vision" stage of the
process, and feel like a WYSIWYG tool would be more appropriate.

On the other hand, wireframing in the WYSIWYG way entirely without HTML also
feels wrong, because first, the target medium is Web so it's closer to the
reality to think in HTML, and second, HTML is a powerful and expressive
language, and quite a mature one.

16 Mar 2008 - 12:37pm
8 years ago
6 replies
Kevin Doyle

UX/IxD terminology: Prototype

Okay, I've heard lots of words around here that I think we all have
different meanings to us personally. The one that seems to be currently
messing up a few of us in one thread is the word "prototype", so let's start
with that.

To me, a prototype is a scaled down model of what you want things to look
like. I think what's messing us up the most is that it's too general of a
term and could be used to describe just about anything we do at any point.

I'll break down some of the terminology I use with the client and you can
agree or disagree from there.

13 Mar 2008 - 4:41am
8 years ago
12 replies
Oleg Krupnov

An Idea about Drawing Wireframes

All drawing and diagramming tools that we use to create wireframes are based
on shapes or widgets. You drag a widget from a palette and drop it onto the
page, then set its position and size with mouse. The operation is easier if
the editor supports snapping to the grid and guides.

I wonder however if this is the optimal way of drawing wireframes, because
it doesn't account for their peculiarities, namely:

* Content rectangles never overlap each other but cover the entire page
"real estate"
* Content rectangles are mostly aligned in columns and rows, i.e.

13 Feb 2008 - 4:19pm
8 years ago
35 replies
Dave Malouf

prototypes are software and belong to engineers?

I was reading that transcript that Gabriel pointed to earlier today: (link:

here is the last question's answer:
"Coop[er]: Bad idea. Prototypes are software. I believe that there's a role
for prototypes in interaction design, but I believe it's a very small and
limited role. It's primarily done as a narrative, not as software. The risk
of doing interaction design in a medium of code is much greater than the
benefits yield for you.

22 Jan 2008 - 5:28am
4 years ago
14 replies
Pankaj Chawla

Desktop GUI prototyping tools...


Any recommendations on GUI prototyping tools specially for desktop
application prototyping. I could find a good list at and am looking at any feedback
on the ones listed or maybe a new tool not listed there but somebody has
used and strongly recommends.

The need is to capture the paper prototypes into higher fidelity prototypes
that can be tested and reviewed before getting commited for actually coding.


5 Nov 2007 - 3:52pm
8 years ago
83 replies
Andrei Herasimchuk

Paper is not a prototyping tool

On Nov 4, 2007, at 6:39 PM, KS Wang wrote:

> Paper! ... Good for drafting out, materialising and visualising the
> ideas I have
> in mind, before moving on the the standards like Visio, Omni Graffe

Paper is not a prototyping tool. It's a design tool. It's a sketching
tool. It's a way to get ideas directly from one's brain into the
world with as little information loss as possible. But it's not a
prototyping tool.

1 Nov 2007 - 1:58pm
5 years ago
92 replies
Todd Warfel

What tools do you use for prototyping?

What prototyping tools are in your toolbox?


Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information.

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