prototyping

17 Jun 2004 - 4:47pm
0
Terms:
Christian Simon
2003

Rapid Prototyping: Flash

> I REALLY recommend people look into Flash MX 2004. The addition of "screens"
> makes the new version of flash really easy for building application
> prototypes.

Dave, you forgot to mention Macromedia's well touted SmartClips. I
interviewed at a company that was using smart clips to generate multiple
custom files. They reused many of the same elements and used Flash's feature
to good use. Used this way it even eliminates the need for programmers
entirely.

The new FlashMX sites are full of people authoring their own interface
tools.

16 Jun 2004 - 7:56pm
0
8 years ago
9 replies
Terms:
whitneyq
2010

Rapid Prototyping: Visio

At 08:35 PM 6/16/2004 -0400, Jim Hoekema wrote:
> > Eg: I put a button on-screen and activate it to go to page 2. I've tried
> > Object Behaviours and I've tried Hyperlinks. Since Visio likes to float
> > every page uniquely on the background, linking from one page to another
> > causes undesired jumpiness. I tried viewing fullscreen, but the
> > hyperlinks don't preserve full-screenness (full-screnity?) from page to
> > page.

15 Jun 2004 - 10:24am
0
8 years ago
8 replies
Terms:
Nathan Moody
2004

Rapid Prototyping (was: Konfabulator)

FWIW, I thought I'd share several techniques that my firm uses for=20
rapid prototyping.

1. Visio. Since all our IA schematics/wireframes originate in Visio,=20
it's fairly easy to assign objects HTML links and export your Visio=20
deck as HTML. This is a great way to also test your IA thinking on test=20=

audiences and conduct wireframe usability reviews. Adobe Illustrator=20
and Macromedia Freehand can do similar stuff, but the true multi-page=20
Visio environment is easier to manage.

2. Flash. This is really our prototyping weapon of choice.

27 Apr 2004 - 4:50am
0
9 years ago
4 replies
Olly Wright
2007

mobile phone prototyping and usability

Hi all,

One of the students here at Interaction-Ivrea is looking for
information on prototyping techniques and usability for mobile phones.
He's already got the Nokia book "Mobile Usability: How Nokia Changed
the Face of the Mobile Phone." Most specifically, he's interested in
prototyping methods and techniques for mobile phones.

Anybody have some pointers? I ask here because I figure it might be an
interesting thing for others on this list. Excuse me if you've seen me
post this on another list.

grazie,
molly

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