inspiration

6 Jun 2008 - 10:01am
0
6 years ago
5 replies
Terms:
Carrie Ford Hilliker
2008

Online Inspiration?

I'm working on an online project geared towards designers like us and would
love to know:

Where do you go for inspiration? Ideas? Trends?

Any and all thoughts are so helpful - thank you!

I'll be sure to post a link to the new site when it is live.

Thanks,
Carrie

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11 Feb 2008 - 4:41pm
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6 years ago
11 replies
Brandon E.B. Ward
2008

Sources for Design Inspiration

Once you've settled in on a wireframe or layout, where do you go/ what
do you do to seek inspiration when defining/designing the color space,
palette, aesthetic, icons, (look & feel :-P ) etc.?

B

14 May 2007 - 2:38pm
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7 years ago
10 replies
Dan Saffer
2003

'Transparent' Apple Devices

Via Core77:

http://www.core77.com/blog/object_culture/
new_invisible_interface_6296.asp
"Although touchscreens are apparently the wave of the future, there's
one design flaw no one's yet addressed: when your finger's on the
screen, it's obscuring the very elements you're supposed to be
interacting with.

Leave it to Apple to come up with a workaround."

15 Feb 2007 - 2:09am
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7 years ago
1 reply
Terms:
Omri Eliav
2004

Nice Input Device - I/O Brush

http://web.media.mit.edu/%7Ekimiko/iobrush/

Scroll for videos

"Most drawing tools/pens we use today allow only a one-way flow of
ink, and we are oblivious to how the content of the tool came to
exist inside. What if we could not only have control over the outflow
of the ink, but also have influence on what goes inside? Indeed, old
fountain pens served as both tools to pick up and release the ink,
and paintbrushes still preserve that function.

9 Jan 2007 - 2:29pm
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7 years ago
120 replies
Dan Saffer
2003

iPhone Keynote

Drool-worthy. Nothing we haven't seen and discussed here, but to see
it all in one package and commercially available is pretty cool:

http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-
keynote/

Macrumors has the minute-by-minute:

http://www.macrumorslive.com/

Thoughts? Reactions? Game changing or not?

18 Oct 2006 - 9:28am
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7 years ago
6 replies
Dan Saffer
2003

No Ideas But In Things

I'd been waiting until I had a fuller library of stuff, but since
Core 77 outed it yesterday, I should announce it here.

Inspired by Andy Clarke's talk at Web Directions about drawing
inspiration from the physical world, I've started a collection of
control panels, buttons, dials, handles, animations, icons, etc. It's
meant to be a source of new/old ideas for interaction designers.

8 Feb 2006 - 9:41am
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Terms:
Dan Saffer
2003

Multi-Touch Interaction Research

"While touch sensing is commonplace for single points of contact,
multi-touch sensing enables a user to interact with a system with
more than one finger at a time, as in chording and bi-manual
operations. Such sensing devices are inherently also able to
accommodate multiple users simultaneously, which is especially useful
for larger interaction scenarios such as interactive walls and
tabletops."

http://mrl.nyu.edu/~jhan/ftirtouch/

16 Sep 2005 - 12:34pm
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8 years ago
9 replies
Marci Ikeler
2003

New Nintendo Controller

Sorry if this gets posted twice -- I haven't posted in a while and sent
the first one to a different (I believe wrong) address. Shame on me for
not reading the instructions.

Nintendo has unveiled its controller for the Revolution platform. It's
significantly different from common user-interface devices (typical game
controller, mouse, keyboard, etc.).

26 Oct 2004 - 1:01am
0
9 years ago
9 replies
Listera
2004

Interesting Flash interface

<http://www.ngf.org.uk/map/map.html>

What do you think?

Ziya
Nullius in Verba

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