"Although touchscreens are apparently the wave of the future, there's
one design flaw no one's yet addressed: when your finger's on the
screen, it's obscuring the very elements you're supposed to be
"Most drawing tools/pens we use today allow only a one-way flow of
ink, and we are oblivious to how the content of the tool came to
exist inside. What if we could not only have control over the outflow
of the ink, but also have influence on what goes inside? Indeed, old
fountain pens served as both tools to pick up and release the ink,
and paintbrushes still preserve that function.
I'd been waiting until I had a fuller library of stuff, but since
Core 77 outed it yesterday, I should announce it here.
Inspired by Andy Clarke's talk at Web Directions about drawing
inspiration from the physical world, I've started a collection of
control panels, buttons, dials, handles, animations, icons, etc. It's
meant to be a source of new/old ideas for interaction designers.
"While touch sensing is commonplace for single points of contact,
multi-touch sensing enables a user to interact with a system with
more than one finger at a time, as in chording and bi-manual
operations. Such sensing devices are inherently also able to
accommodate multiple users simultaneously, which is especially useful
for larger interaction scenarios such as interactive walls and