14 Dec 2010 - 7:07am
1 year ago
4 replies
interactive fiction

Any thoughts on "Art of Interactive Design" by Chris Crawford?

So it turns out that I have a discount coupon for, an online bookseller. I look at their site and come across "The Art of Interactive Design" by Chris Crawford. So, has anyone read this book? Is it worth picking up?

29 Jun 2010 - 11:17am
5 years ago
11 replies
Matt Nish-Lapidus

The relationship between designers and material

I posted this to my blog earlier today, but I thought it would be worth contributing here as well.  Lots to discuss around the idea of material in interaction design.  

Here's the post originally seen at



10 Aug 2009 - 3:38am
6 years ago
3 replies
Soren Weimann

Pragmatic language theory and usability theory... same same or what?

Being a product of the school of pragmatic language theory it have
always puzzled me that (some) usability folk are very eager to
distinguish their field from language and semiotic theory.

Honstly I don't see a big difference. By removing themselves from
language theory, they are cuting themselves of from several hundreds
of years of research on which they could be building their branch of
communicative theory.

- it's all about communicating
- it's all about receivers
- it's all about context

What am I missing?

5 Feb 2009 - 5:41pm
6 years ago
2 replies

Definitions of Design

Hi All,

I'm working on categorizing design definitions and I'm looking for
design definitions.

Here are some examples what I'm trying to do (in much more detail:)

Category: Holistic Design; Example: Everything is design
Category: Superficial Design; Example: Design is the paint job on a

What is your definition of design? what definitions of design do you

4 Feb 2008 - 7:40pm
Uday Gajendar

Rhetorical approaches to design definitions

FYI, for those interested in some insights from a rhetorical
perspective on how to approach the problem of "defining design", as
quoted by Dick Buchanan, former head of the CMU School of Design and
current chief of their doctoral program. I've posted the main passage
on my blog here:

The key point is distinguishing between formal and descriptive
definitions, and using Aristotle's four causes as a general guide.
Hope the ixda community finds this useful...

Best regards,


24 Jan 2008 - 7:06pm
7 years ago
57 replies
Demers, Scott

Differnce between user interface and interaction design?

Hi, Folks -

Just curious how some of you would differentiate an interaction designer
from a user interface designer? Apologies if it's been discussed to
death before. Looked quickly on the discussion archive and didn't see


Scott DeMers

21 Sep 2007 - 5:12am
8 years ago
10 replies

IxD is like.... the use of metaphor in application interface design

Metaphor is an important concept in computer system design as well as in
language. Metaphor is more than just a literary device used for poetic
effect, it is an integral part of our language and thought.

29 Nov 2006 - 12:03pm
9 years ago
3 replies
Lorne Trudeau

Flow Theory as applied to UI

Here's a very interesting game that applies some pretty unique UI
concepts to support a concept entitled "flow theory."

Flow theory [is] a psychological concept first developed by Claremont
Graduate University's Mihaly Csikszentmihalyi ... it mostly boils down
to impulsive, easy-to-understand gameplay that eliminates disruptions.
Nothing comes between the gamer and the experience -- no menus, no
tutorials, no prompts or instructions; most of all, no dying.



9 Apr 2005 - 2:39pm
10 years ago
1 reply
Jim Leftwich

Reality vs. Theory

This is a great thread. It's a very broad (and deep) set of issues
that play into product, software, and system development, and it's (in
my opinion) almost entirely impossible to adequately discuss them
within the limited constraints of an email list like this.

20 Mar 2005 - 6:21pm
10 years ago
19 replies
Peter Merholz

Five Lenses: Towards a Toolkit for Interaction Design

While you're all wasting your time discussing memetics and "selling" of
your methodology, Tom Erickson does it again with an insightful (and I
think, profoundly controversial) essay

Five Lenses: Towards a Toolkit for Interaction Design

Why controversial:
-Vastness of scope
-Role of theory (not too big, not too little...)
-dissing of how IDers use "affordance"

Anyway, something worthwhile to think about...


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