nintendo

6 Nov 2006 - 1:15pm
0
7 years ago
8 replies
Esteban Barahona
2006

Innovation and User Expectations

"never fail user expectations" is often repeated in the User Experience
fields. Consistency is important, but what about innovation? New ways of
interaction assumes that some or all of the expectations of the user will
fail. If the new interaction may work better than the old one, why not try
it? If indeed this new interaction is better, it is possible only because
the "never fail user expectations" idea was ignored.

A case in study is the Wii-mote. In the interview Iwata Asks...

16 Sep 2005 - 12:34pm
0
8 years ago
9 replies
Marci Ikeler
2003

New Nintendo Controller

Sorry if this gets posted twice -- I haven't posted in a while and sent
the first one to a different (I believe wrong) address. Shame on me for
not reading the instructions.

Nintendo has unveiled its controller for the Revolution platform. It's
significantly different from common user-interface devices (typical game
controller, mouse, keyboard, etc.).

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