I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design.
Paris wears many hats: co-founder of Secret Lab (a mobile game development startup), co-author of 'iPhone and iPad Game Development for Dummies' and 'Unity Mobile Game Development for Dummies' (out in 2011) and Product Manager (Mobile) at Meebo Inc., one of the Web's fastest growing consumer Internet companies. Paris has degrees in HCI, computer science, medieval and modern history and enjoys designing, producing and building awesome experiences for mobile.
Don’t forget, this Thursday, 6:00 at The Library, IxDA Pittsburgh is hosting and event featuring five speakers from local game development firms. If you are planning on attending, please RSVP on the site so that we know how many people to expect.
Have you ever wondered what makes a game go viral?
Which features of your products improve engagement?
How would you redesign Pac-Man?
Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.
I'm not sure the remarks regarding Flash (Flash Lite) are entirely accurate.
As an end user, anyone can download the Flash Lite "add-on", for free
without entering IMEI, etc... as long as your device is supported. To author
specifically for Flash Lite, one has to have bought Flash as it is not a
stand alone application.
As a carrier, like Cingular/ATT, there is a "per unit royalty for each
device that ships with the Flash Player". The exact price, I don't know.
Our group, along with the Adobe User Group - Philippines, have been
invited by a game publishing company here in Manila to test a new
MMORPG game to be launched this year. My questions is, does any
anybody have pointers what to look out for when it comes to games?
(online games in particular). I would definitely like to make the IxDA
Manila a solid contributor to the process.
"We want to know that if we took everything away and gave them a napkin and
a pencil, they could get their ideas across," he says. "We want to make sure
that students understand that the constraints of the system can sometimes
An art director friend is looking for a good resource for interface
designs for games. My guess is it's a game for a website, but maybe
not. She has a tight deadline of 2 weeks to design a game interface.
Web resources or book recommendations would be greatly appreciated.
I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.
I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.