games

27 Oct 2011 - 1:22pm
0
1 year ago
2 replies
mattinteractive
2010

Research on the impact of usability on learning in instructional games

I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design.

10 Oct 2011 - 4:44pm
0
jonesabi
2006

{EVENT} Real-time's Impact on Place and The UX of Mobile Gaming

 

Join us for an evening of live-maps, location-based services, and the user experience of games.

8 May 2011 - 5:29am
0
Yohan Creemers
2008

Paris Buttfield Addison: Making Mistakes Fun: Game Mechanics Are Not a Panacea, But They Are Kinda Useful!

Paris wears many hats: co-founder of Secret Lab (a mobile game development startup), co-author of 'iPhone and iPad Game Development for Dummies' and 'Unity Mobile Game Development for Dummies' (out in 2011) and Product Manager (Mobile) at Meebo Inc., one of the Web's fastest growing consumer Internet companies. Paris has degrees in HCI, computer science, medieval and modern history and enjoys designing, producing and building awesome experiences for mobile.

29 Jun 2010 - 6:41am
0
2 years ago
2 replies
Posted in:
Jack L. Moffett
2005

Game Design & Development

Don’t forget, this Thursday, 6:00 at The Library, IxDA Pittsburgh is hosting and event featuring five speakers from local game development firms. If you are planning on attending, please RSVP on the site so that we know how many people to expect.

http://www.ixda.org/local/event/25992

See you there,

Jack

10 Mar 2010 - 3:16pm
0
3 years ago
1 reply
jonesabi
2006

[Plug] The Power of Play: Using Fun to Increase Engagement and Drive Viral Distribution - Saturday 03/27 - Campbell, CA

  • Have you ever wondered what makes a game go viral?
  • Which features of your products improve engagement?
  • How would you redesign Pac-Man?

Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.

29 Jun 2007 - 2:51pm
0
5 years ago
2 replies
jayhilwig
2006

Flash Lite: iPhone, who's buying...

I'm not sure the remarks regarding Flash (Flash Lite) are entirely accurate.

As an end user, anyone can download the Flash Lite "add-on", for free
without entering IMEI, etc... as long as your device is supported. To author
specifically for Flash Lite, one has to have bought Flash as it is not a
stand alone application.

As a carrier, like Cingular/ATT, there is a "per unit royalty for each
device that ships with the Flash Player". The exact price, I don't know.

26 Feb 2007 - 10:52pm
0
6 years ago
1 reply
Terms:
regnard
2006

Ix Pointers for Online Games

Hello Everyone,

Greetings from Manila!

Our group, along with the Adobe User Group - Philippines, have been
invited by a game publishing company here in Manila to test a new
MMORPG game to be launched this year. My questions is, does any
anybody have pointers what to look out for when it comes to games?
(online games in particular). I would definitely like to make the IxDA
Manila a solid contributor to the process.

Thanks!

--
Regnard Kreisler C.

17 Feb 2007 - 7:41pm
0
Terms:
dszuc
2005

Today's Homework: Make Good Games

Hi:

Good reading: http://www.wired.com/news/culture/games/0,72707-0.html

And interesting quote :

"We want to know that if we took everything away and gave them a napkin and
a pencil, they could get their ideas across," he says. "We want to make sure
that students understand that the constraints of the system can sometimes
spark creativity."

Like it!

11 Nov 2006 - 12:04pm
0
6 years ago
2 replies
Terms:
k lenox
2006

Game UI Design Resources?

An art director friend is looking for a good resource for interface
designs for games. My guess is it's a game for a website, but maybe
not. She has a tight deadline of 2 weeks to design a game interface.

Web resources or book recommendations would be greatly appreciated.

Many thanks! -Kim

31 Oct 2006 - 3:34pm
0
6 years ago
4 replies
Wendy Fischer
2004

Prototyping tools for mobile game app.

I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.

I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.

I'm not finding a lot.

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