Lately, I've broadened my typical podcast listening to include more UX and Web oriented podcasts. Some of these I'm REALLY digging and bring some lively conversations at work and are a great way to stay in the know with things, concepts and the industry.
What are some that you like?
Here's some of my favs:
UIE Brain Sparks (SpoolCast) -- Jared Spool's podcast. The Pipeline with Dan Benjamin The Big Web Show with Dan Benjamin and Jeffery Zeldman
I am dreaming of the perfect division of ia, ux, and visual design in a team. Should we stick to being generalists, and wear all of those hats at once, or should we allocate resources to each role? I am curious to know how other companies have approached this.
I'd love to hear your feedback on the 6 Pathways, or from those who want
to get involved as speakers, participants or sponsors. We also have
some scholarship places available for students & start-ups.
The new MEX is based around 6 Pathways. These are ongoing initiatives
designed to create fresh knowledge for the community, spanning pre-event
blog posts, our Twitter feed, the 2 day event itself and a post-event
I'm trying to teach the people at the small agency I work for that auto play is not advisable. I need not only reasons why it's bad for users but also stats of how it can give them less than desirable numbers for analytics like bounce rate. I've been able to find posts about why it's bad but I need more evidence.
We want to hold a company-wide UX event/workshop to inform and educate those around the company (esp. developers, business/product owners, and managers) about the benefits of UX. What is it? Why should we care? What can it do for us? etc.
I can appreciate many of the views shared here. My last post about Engineering IS Design IS Engineering was meant to prompt discussion. It did a little bit. My overall take on this subject is that we are in need of some serious stepping back and re-evaluation of all the disciplines. Take the Stanford site is an interesting case study. They don't help the world by having a design program named, of all things Design. What kind? What department? Graphic, Industrial, Product, ME.
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