i'm currently in a master's program in interactive media at london
college of communications. for my dissertation, i'm discussing the
implications multi touch, multi user interfaces would have on current
information architecture standards. for example, navigation for a
multi touch, multi user interface needs to be somewhat universal or
symmetric, something that is not taken into account by current IA
in your work experience has anyone seen other considerations for
multi touch interfaces that are not taken into account by current
Apple is betting that the iPhone's breakthrough in the way we interact with mobile phones will transfer over to notebooks.
The new MacBook Pros and MacBooks introduced Tuesday aren't all that much different from the ones that were on sale yesterday. Sure, they've got Intel's new Penryn chips, and more potent configurations, but for the most part, it's the same laptop.
Interesting post on slashdot today discussing how the iphone may not
work with many rich media/web 2.0 applications because so many rich
behaviors currently assume a single point of focus (the mouse) and
therefore use onMouse events to trigger behaviors.
I find there are quite a few interesting concepts here, especially the
interaction with "real" objects. The clips in the third video is the most
- Placing a camera on top of the desk and move images to you portable
- Browsing your media files and drop them on the media player.
- Pay for things by dropping the items on the physical credit cards.