27 Apr 2011 - 4:05pm
5 years ago
1 reply
interactive fiction

Keyboards vs Joysticks

Earlier today an article appeared on Slashdot discussing "roguelike" games. The article subject itself isn't important, but the discussion it sparked was interesting. Because roguelike games use keyboard controls, a lot of posts were made regarding the superiority of keyboards over joysticks and other controllers. Personally, I can't stand keyboard controls. I get the value it offers with control options, but I've always found their use very awkward for anything beyond, say, adventure games (the old ones) or interactive fiction. Whar about those of you who make games?
2 Jul 2007 - 1:33am
9 years ago
8 replies
Will Parker

Tog on the iPhone keyboard

Comments on the iPhone touch-type from Tog's new iPhone article
( )

> An inherent problem with all finger-touch systems is that the
> finger, by definition, must obscure the object being touched
> (unless one has a giant screen with giant buttons).

Syndicate content Get the feed