ideas presented here are revolving around logging in and registering on
user driven sites. The ideas are combinations of getting the user more
motivated, and lowering the technical thresholds. When the motivation is
higher than the perceived thresholds ahead, you ask the user to log in
Does anyone know of any reserach recently done on the user's preference of online learning methods (i.e. reading articles over watching videos) ? A lot of UX sites touch on these topics, but do not go into detail.
What I know is that it tends to be a user preference, but is there any data to back up on side or the other?
Cambridge Usability Group is pleased to announce a free talk on April 11th (6.30pm)
Tony Russell-Rose: From Search to Discovery Search user experience has come a long way from just a simple text input field. Faceted search interfaces have become standard on most e-commerce websites and search results help guide users to related and featured content. But how and why have search interfaces evolved so much in recent years?
We're starting to build the case/need for a UX designer internally; however, I need to provide a list of anticipated software/hardware requirements. Might anyone have any insight as to what items might be basic for a new UX designer? Mac or PC?
I'm working on a project that has to do with Animations and motions for the mobile.
I've gone thru the principles of animation by Disney and a lot of content on User Interfaces and Animation but have not really found any resources that are completely or almost completely dedicated to animations for mobile.
Anyone aware of anything in this context? Would be a great help!
Some time back I picked up a PDF on malicious interfaces. I've attached the PDF to this post for reference. Basically, it's the use of UI design to effectively coerce the user into considering material (ads, etc) that they don't want to deal with, or to create an outcome that may run counter to what the user actually wants to do.
I am a junior interface designer living here in Dallas Texas. I just recently lost my job in telemarketing for social media, in which I really didn't like, I tried reasoning with my company about interaction design but they wouldn't hear me out. I would like to start an organization that mirrors the values of ixDA's principles, yet targets the younger demographic. I would like to educate high school students about interaction design creating youth clubs and fostering an interest early. I'm hoping to get collegiate students interested as well to gain more colleagues in the industry.
RPA (rpa.com) is looking for a couple of people to help with user experience design efforts alongside our existing teams. As a User Experience Designer, you will work closely with Project Managers, Creatives and Engineers through numerous stages of the product development cycle. You will be involved in all aspects of the product lifecycle, from ideation to implementation.
You will help to define the user model and user interface for new and existing projects.
I currently work for a Fortune 500 company as a User Experience
Designer/Manager. I was brought in to help enhance the user experience
of certain applications both web and desktop. My problem is not many
people see the value of user experience. As with most public companies
they only care about the bottom line. UX is looked as an expense and not
an investment. I wanted to ask if anyone here had compelling data about
what Fortune 500 companies are spending on UX and the return on
investment they are seeing.