I'm looking for any and all information on interactive kiosks I can
dig up: trade magazines, research papers, marketing surveys, best
practices, anecdotes, screen shots, whatever you can send my way.
Basically, I'm not having much luck doing Google searches on this
topic, and the only magazine devoted to kiosks seems to have folded
several years ago.
i am new in this discussion list, and i am sorry if the question i
will post is old or already discussed.
we are starting the design of a rpg game, and we need model all the
present possibilities in terms of interaction to make decisions about
development and game possibilities, considering a complex interactive
system like a game.
i want to know if anyone could suggest best possibilities in terms of
languages and tools to model this type of interaction.
thank you! best regards,
edson rufino de souza
especialista em acessibilidade digital
Does anyone have any research and/or rules-of-thumb about the
usefulness of putting "home" in the permanent navigation? I tend to
want to leave it off because A) on most sites, I feel like once the
user is in the site, there's not really much of a reason for them to
go home, and B) The "click on the logo to go home" pattern seems
universal enough that everyone *should* know about it. OTOH, I can
easily imagine "Aunt Tilly" looking for the home link and getting
confused if it's not there. Are there times when it should be used?
Metaphor is an important concept in computer system design as well as in
language. Metaphor is more than just a literary device used for poetic
effect, it is an integral part of our language and thought.