I am writing a master thesis in regards to using concept mapping to support interaction desing processes. I would like to know what documentation techniques are mainly used in interaction design and can they be used through all stages, such as research, design, development and production stages?
Maybe you could also recommend articles touching upon this topic.
Telstra is one of the iconic Australians. Today we are a company that
looks to the world of tomorrow. We're on the forefront of the
communications revolution. It's an exciting place to be. Working in
a multi-disciplinary team of human factors specialists, technology
specialists and software developers in our Chief Technology Office
(CTO) you will contribute to creating prototypes of emerging
The main purpose of this exciting role is provide interaction flows,
information architecture and user interface design to tangible
software and device prototypes.
Harry posted an interesting post on "90 percent of everything" about not
rushing to design solutions too quickly. Designers should cover the design
space with divergent approaches first and identify proper alternatives
before converging on an idea.
Given soundings of a new 2nd generation Kindle on the way, thought you
might get a kick out this short concept prototype ("Kindle Love")
video sketch by a small group of students in my recent "Scenarios &
Simulations" course at Kansas. Credits at end.
Product designers learning grammar of story-telling and film–
contextual, not deadly serious.