Have you ever wondered what makes a game go viral?
Which features of your products improve engagement?
How would you redesign Pac-Man?
Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.
A great post from the chair of the Interactive Design and Game
Development department here at SCAD. She and I were talking about
this very topic over lunch just this past Thursday. Her post here is
just an amazing representation of that conversation++.
BTW, fit Interaction (or Interactive) instead of Game and the whole
piece fits just as well.