gamedesign

1 Dec 2010 - 12:19pm
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nobabel
2010
10 Mar 2010 - 3:16pm
0
4 years ago
1 reply
jonesabi
2006

[Plug] The Power of Play: Using Fun to Increase Engagement and Drive Viral Distribution - Saturday 03/27 - Campbell, CA

  • Have you ever wondered what makes a game go viral?
  • Which features of your products improve engagement?
  • How would you redesign Pac-Man?

Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.

17 Jan 2009 - 7:42pm
0
Terms:
Dave Malouf
2005

Academia, Bauhaus, Postmodernism and Games

A great post from the chair of the Interactive Design and Game
Development department here at SCAD. She and I were talking about
this very topic over lunch just this past Thursday. Her post here is
just an amazing representation of that conversation++.

BTW, fit Interaction (or Interactive) instead of Game and the whole
piece fits just as well.

Here is the URL: http://tr.im/9bwv

-- dave

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