Just a few hours back when I was speaking to a musician friend of mine, he seemed very frustrated about the interface of a sound-mixing software. As a usability and user interface professional, I never ever understood one thing: In the music world, there are so many softwares and so many workstations used to create music and certainly people want to buy these expensive products yet they are scared of one question. The question is how do they learn them??
Sound as a part of interaction design seems to be the domain of games,
mostly. But I would love to hear more about how members of this list
envision the role of sound in other scenarios. I feel that it is the
most (sadly) under-utilized aspect of design.