Joshua Porter recently had a very interesting post on his blog about
using design to "change, guide, support, elicit, constrict, and
control behavior".
http://bokardo.com/archives/demystifying-interaction-design/
It got me to thinking about *how* interaction design *is being used*
to change behavior. The first example that came to mind was the Wii
Fit. http://www.nintendo.com/wiifit
I recently got a Wii Fit.