For years I have been sketching mobile interfaces at scale. Drawing on templates or just scribbing screen-sized boxes onto my notepads before I pick up the pencil. And I liked to check them in context; in the hand, walking around, etc.
I just wanted to let everyone know that Bill Buxton will be keynoting this years Remix South conference. It's a community hosted conference so we're keeping the cost low. This will be the only US speaking engagement for Bill this year. Plus, we've got a great UX track which includes both workshops and sessions.
I wanted to ask around on the process of creating wireframes for designing mobile applications. In creating these wireframes, should I work on paper before actually hopping into a drawing program to lay out these wireframes? I believe working on paper is faster and easier before laying out the wireframes for a project. However, the company I am working with, might be wondering if I am wasting my time. That I should be doing wireframes within the drawing program. What are your suggestions and thoughts on this issue?
I've noticed a general trend, especially in smaller companies, in
which ux strategy is documented/created using pencil and paper.
However, I find that these companies do not submit any formal ux
strategy to their clients. I suppose its a way to work through the
design without having the mess of formal documentation. How does
everyone feel about graphic designers coming up with ux strategy
using this method?