SXSW Panel: It's about time: visualizing temporality

Time flies like an arrow; fruit flies like a banana.

I agree about the banana, but I'm not so sure about the arrow.

Our beliefs about time and its passage profoundly affect the design of software and interactive media. It's time for interaction designers to understand deeply how our customers know time, whether as an arrow, a spiral or a squiggle. How can we design interactive experiences of time which attract and engage?

19 Aug 2010 - 8:55am
Mike Dunn

SXSW Panel Picker: Comics and UX- Creating Narratives for Better Understanding

Hey all, I've got a panel up on the panel picker for SXSW 2011: 

31 Aug 2009 - 1:45pm
6 years ago
1 reply
HK Bansemer

Friends, Romans, countrymen, lend me your (tw)ears. Vote in the 2010 SXSW Interactive Panel today

Please vote for our panel for the March 2010 SXSW Interactive

It has long been said that "it's not what you say, but how you say
it". Within the interactive world, however, content and its delivery
is equally important.

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