magic

3 Nov 2009 - 5:32am
0
4 years ago
1 reply
Terms:
Stuart Nolan
2009

Designing Mystery: Mystery vs Magic - Anticipation vs Wow.

I have read with interest the thread on Exploring the Magic of Design
(http://www.ixda.org/discuss.php?post=46102) and thought I'd start a
related thread on mystery by posting a link to a blog post...

http://digitalweek09.blogspot.com/2009/11/designing-mystery-anticipation.html

I'd be interested in responses to this post from other fields of
interaction design.

I have been running closed workshops on Designing Mystery since 2002
and have only r

27 Sep 2009 - 6:08pm
0
5 years ago
9 replies
Terms:
Jared M. Spool
2003

Exploring the Magic of Design

Hi David,

I'm intrigued with your comment:

> But what Designers do IS magic! That act of synthesis towards craft
> towards implementation is a wondrous magical thing once turned into a
> Palm Pre or HP NetBook Mini that brings new areas of delight that were
> never there before.
>
> What's wrong with magic? What's wrong with the unexplained? Or the
> secretly explained (LIKE MAGIC!).

Magic is an awesome metaphor.

21 Sep 2009 - 9:29am
0
5 years ago
12 replies
Terms:
Thomas Petersen
2008

Subject: What are your principles for making digital products/services

"Don Norman is dead wrong about this: "that something emotionally
appealing can basically make up for its lack of usability"

I don't think he is wrong, but rather we need to expand the scope of
our thinking about interfaces.

Take for teddybear robot or the Aibo.

They might not be usable, you might not control them 100% and they
might do stuff you didn't ask them to. But any kid will get an
affinity with this robot.

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