Discussion Archive: July 2004

21 Jul 2004 - 9:41am
Dan Saffer

Job: Visual Interaction Designer

MAYA Viz seeks a visual interaction designer for long-term relationship.

Smart and stable technology juggernaut seeks a versatile and passionate
designer with strong aesthetic sensibilities, to join our growing
information design group and to help us change the world.

21 Jul 2004 - 9:07am
Greg Petroff


Some on this list have recieved infected mail from me
early this morning.

21 Jul 2004 - 3:34am
H Taylor

Re: Interaction design vs. Usability -> differences in competency

Well, Zayera, as you may be able to deduce from the stir your post
created (not least, in our beloved moderator), a certain amount of
ambiguity in roles and titles remains.

20 Jul 2004 - 3:12pm
12 years ago
1 reply
Andrew Otwell

Good Examples of Physicality in Web Visual, Design

> I am currently engaged in a Web application project for which the
> client would like to incorporate a certain degree of machine-like
> physicality in the visual and interaction design (e.g. "like iTunes").

This question is a little confusing. What is exactly meant by
"physicality?" It sounds like your client is saying "I want my web app
to feel like a desktop app." ITunes, although it has a metallic-looking
"finish", doesn't really do anything special in terms of a "physical"

20 Jul 2004 - 12:46pm
Dan Saffer

Usability and Innovation (was Interaction design vs. Usability -> differences in competency)

I don't want to speak for him, but I think Nico's point is that people
tend to gravitate to what they are used to and usability is mainly
concerned with that: whether or not a product responds in an expected
way. If everything acts as expected, then many fewer innovations would
be made.


BTW, Nico is chairing a panel on Beyond Human-Centered Design at DIS
(with Robert Reimann as a panelist).

20 Jul 2004 - 12:18pm
Gerard Torenvliet

Does usability hinder innovation? (Was RE: ADMIN:)

Dan quoted Nico Macdonald who wrote:

> "Usability can be used to improve an innovation, but
> it can't drive innovation...Usability has come to dominate
> thinking about the design process...Too much user focus
> may be a barrier to innovation. Research is likely to tell us
> that users desire an improvement on something they
> already understand. Ask them if they would use a
> proposed innovation and they will say no - and then adopt
> it when they have seen its utility demonstrated.

20 Jul 2004 - 10:48am

ADMIN: (read this before posting) RE: Interaction designvs. Usability -> differencesincompetency


I am going to disagree with you here, moderate me if you will. While I agree that the focus is interaction design, this kind of title talk *is* important, since part of what we are trying to do is convince the "outside world" of the validity of our discipline.

20 Jul 2004 - 10:38am

Interaction design vs. Usability -> differencesincompetency

I beg to differ. Usability engineers are not de facto interaction
designers and vice versa.

User research such as usability testing (or user engineers, or whatever
other name we can think of...) is, without a doubt, imperative, but it
certainly is not (interaction) design. It identifies problems, but does
not, except maybe at the most detailed level, suggest adequate

20 Jul 2004 - 10:29am
12 years ago
2 replies
Dave Malouf

ADMIN: (read this before posting) RE: Interaction design vs. Usability -> differencesincompetency

Ok folks, if people are just going to flat ignore me I am going to be forced
to put the list on moderation.

did that get everyone's attention?

First off, we are not here to talk about titles. We have learned over and
over that title talk just angers people and gets everyone no where.

We are here to talk about interaction design as a discipline and NOT as a
title given to a person to describe their role. That being said we are not
going to discuss other discipline's titles either.

20 Jul 2004 - 7:46am
12 years ago
6 replies
Garrick Van Buren

Interaction design vs. Usability -> differences incompetency

Guaranteeing a project is useful, usable, and desirable is a
responsibility of the project team throughout the project. 'Usability
testing' late in the development process only tells the team what
they've done wrong. Usability is a component of interaction design and
as such needs to be developed and refined continuously. All three legs
of the 'design trinity' should be the responsibility of everyone on the
team throughout the development process.

I don't see an issue with a single person driving the usability and
overall interaction design of a given project.