Discussion Archive: January 2005

13 Jan 2005 - 7:55am
Dave Malouf

TODAY!!! NYC Face-to-Face: "Deep Dive" (IDEO on ABCNightline) - Jan 13 @ 6:30pm -- Parsons Design Lab (55 W. 13th St.)

Through the generous support by Parsons School of Design, 36 Partners and
IntraLinks, Inc. the Interaction Design Group (IxDG) present the following

Video presentation of
"The Deep Dive"
- ABC Nightline
The IDEO design & innovation process caught live on tape

IDEO is one of the most successful product design studios in the world. They
are based out of Palo Alto, California.

13 Jan 2005 - 7:19am
11 years ago
1 reply
Per Sökjer

MP3 w/o a screen? -> New focus?


Ipod shuffle seems to me to be in line with Apples take on design and
product development.
They have, since the advent of OS X, put aside the "feature and
function" frenzy
that seems to still dominate the rest of the industry. I see it as a
sign of the coming
of a more mature approach to digital product development.
Another thing with Apple is their focus on the whole.

12 Jan 2005 - 2:34pm
11 years ago
11 replies
Stephen Mallett

Looking for evidence for defacto Activation

If I express it too simply I apologise but I work it up into
all kinds of convulted HF operability phrases but still not
answer the questions.

I have two options for interacting with a system.

12 Jan 2005 - 12:22pm
11 years ago
6 replies
Peter Bagnall

Academic papers on the use of personas in design?


I've been looking for some academic literature on the use of personas
in the design process, and it seems rather thin on the ground, to say
the least. If anyone knows of any papers/journal articles regarding
personas I'd be very grateful. From what I've found most of the
material being produced is in the form of training courses for


One of the great attractions of patriotism it fulfils our worst wishes.

12 Jan 2005 - 10:39am
11 years ago
1 reply
bill pawlak
12 Jan 2005 - 8:52am
11 years ago
43 replies
Dave Malouf

MP3 w/o a screen?

http://www.apple.com/ipodshuffle (site feels a bit slow this morning)

So? What do people think?
1. No screen, so you can't see, select, or organize your music on the device
2. barebones controls and options. Not even EQ options: shuffle on/off; hold
3. load a play list and let it roll!

12 Jan 2005 - 6:59am
11 years ago
2 replies
Dave Malouf

Anyone going to CHI2005?

****Please reply off-list*****

I'm looking to find out who from this list is going to CHI2005 in April in


-- dave

11 Jan 2005 - 7:00pm
11 years ago
1 reply
Dave Malouf

When to consider technology, during the design process (was RE: Re[3]: "The beginning of the end of the desktop")

I like Lada's outline.

I think another great way to work is just x-functionally.
This is something that has been working really wellf or me lately.

Design with your eye on the prize and let your developers tell you "No" for
all the possible reasons that they can say no.

What this leaves you with is the following:
1. You have communicated to your x-functional team (business, opps,
development, etc.) a vision of what is to come.

2. As Lada suggested, often designers under shoot the possibilities when we
consider technology too soon in the process.


11 Jan 2005 - 11:05am

2004 Salary Survey for User Experience Design & Usability Professionals

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11 Jan 2005 - 9:54am
11 years ago
7 replies
Jared M. Spool

What Makes a Design Seem 'Intuitive'?

Hi everyone,

A while back on this list, there was a fascinating discussion about what
makes a design seem intuitive to a user.

I finally had a chance to get my thoughts down on the subject and I've put
it into this article:

Basically, our research has shown that there are two conditions where users
will tell you an interface seems intuitive:

#1: Current Knowledge (the knowledge the user comes to the design with) and
Target Knowledge (the knowledge they need to complete their objective) are