Discussion Archive: January 2007

29 Jan 2007 - 3:19pm
9 years ago
2 replies
Dante Murphy

Documentation Version Numbers

I'm trying to establish a documentation numbering standard for my team,
and there is some initial resistance to the approach I've used for
years. I'm wondering what approach you all use, or what your opinions
are on the merits and drawbacks of these two approaches.

Approach A: Every revision of a document is given a new integer-value
version number. For instance, Site Map v6 is updated and becomes Site
Map v7.

Approach B: Every version of a document made during the "Define" phase
of a project is numbered 0.x.

29 Jan 2007 - 9:48am
9 years ago
9 replies

Admin query - broken URLs?

Recently I've been noticing that IxDA messages are being forcibly
line-wrapped, which is producing broken URLs in messages. E.G. this
appeared in a post from Jared:

> (Borrowed from this great article: http://www.pingmag.jp/2006/05/12/
> new-levels-of-experience-design/ )

I'm fairly certain he didn't type it that way. I'm also fairly
certain Gmail isn't force-wrapping things, as I get quite long URLs
intact in other mail messages.

29 Jan 2007 - 7:30am

Command buttons

can you describe the operational difference between Delete and Close?

The reason I ask is It seems to me that there's a conceptual mix of
functions here, some apply to the content of the window, some to the
window itself. I would starrt looking towards seperating the commands
along those lines. If this assumpiton is true then there is potential
to re-use some standard windows icons.

That is, to make the best job of a bad lot (o;

On 1/26/07, Richman, Janis D.

28 Jan 2007 - 6:56pm
William R. Hazlewood

CFP :: Deadline Extended :: Workshop on Ambient Information

CFP: Workshop: Issues in the Design and Evaluation of Ambient
Information Systems

--Deadline extended to Feb.

27 Jan 2007 - 1:52pm
9 years ago
1 reply
Mark Schraad

Process - or a tool set?

There is a lot of conversation about process and tools on this forum.
Most of which is very enlightening and helpful. It is especially nice
to get insight prior to a purchase, not have to do the same research
someone else has already gathered, and have the benefit of industry
leader's experience. But I sense the very natural desire to find the
"perfect" application or process. I think it is important to not get
too intrenched and approach this as more modular.

In the mid eighties Michael Gerber wrote a great book called "The E-
myth Revisited".

27 Jan 2007 - 10:48am
Dan Saffer

New Intel Chips

"Intel, the world’s largest chip maker, has overhauled the basic
building block of the information age, paving the way for a new
generation of faster and more energy-efficient processors.


The microprocessor chips, which Intel plans to begin making in the
second half of this year, are designed for computers but they could
also have applications in consumer devices.

27 Jan 2007 - 4:03am
9 years ago
4 replies

Sketching vs. prototyping-"Rough sketches"

Jared wrote:

Rough sketches are different than crudely-drawn diagrams. In fact,
many rough sketches are very well drawn: http://tinyurl.com/2a27ed

I¹ve been doing concept sketches for a lot of years, and the majority of
these examples are not rough sketches, no matter what the authors or Google
call them. The first example on Jared¹s site ( of the space station ) is
more like it.

26 Jan 2007 - 4:53pm
9 years ago
7 replies

Current Methodologies vs. Technology (Was: Sketching vs. Prototyping: Bill Buxton)

> Jared said:
> In his world, a sketch should communicate how "done" the thinking is.
> Rough sketches communicate early thoughts. (referring to Bill Buxton)

I definitely understand that, but what if you can actually build multiple
working prototypes in the same amount of time it takes to make the sketches?

Time for a rant:

There seems to be an underlying sense that everyone's goal is to build 1
perfect solution, but with the Web we can build multiple solutions and run
them all at the same time.

26 Jan 2007 - 3:32pm
9 years ago
2 replies
Jared M. Spool

Sketching vs. Prototyping: Bill Buxton (was RE: Flash vs. Flex)

On Jan 26, 2007, at 2:43 PM, Josh Viney wrote:

> One comment though. This method seems to rely on an an old
> assumption that I
> feel is becoming less relevant in Web development (also consider
> what engine
> development has done for the game development world). The
> assumption is that
> technical development is slow, expensive, and a little mysterious.

26 Jan 2007 - 3:31pm
Deanna Curri

"JOB" User Experience Lead, Ft. Lauderdale, FL, with Avenue A Razorfish


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