Discussion Archive: October 2007

1 Oct 2007 - 2:00pm
0
Jarod Tang
2007

nice senario thinking slides

Hi There:
http://dtn.info.nl/ScenarioThinking/scenariocycle.pdf
it talks about senario building process, quite interesting.

Cheers
-- Jarod

--
IxD for better life style.

http://jarodtang.blogspot.com

1 Oct 2007 - 9:07am
0
6 years ago
6 replies
Jeff Stevenson
2007

iPhone Human Interface Guidelines

I thought I'd bring this to the attention of the group, in case you haven't
already seen it. Apple has published an iPhone Human Interface Guidelines
document. You can see it here:
http://developer.apple.com/documentation/iPhone/Conceptual/iPhoneHIG/

I only skimmed through it, but I didn't see too much that was
groundbreaking.

1 Oct 2007 - 8:40am
0
6 years ago
11 replies
Terms:
Todd Warfel
2003

The Five Types of Prototypes

So, this whole discussion about making clickable wireframes got me
thinking about something. As I'm working through my book,
interviewing a number of people from different backgrounds, I've come
across 5 different types, or purposes perhaps, for prototype:

1. As a common communication platform–using them to get everyone on
the same page, avoiding misinterpretation of ideas, using them as a
method to show and tell.
2.

1 Oct 2007 - 6:15am
0
6 years ago
6 replies
Jens Meiert
2004

Latency

Dear IxDA colleagues,

flanking my “vision” of a “latency-free world” [1], I'm interested in your assessment of the impact latency has on any user experience. I know that there is research showing that wait is a quite subjective thing, thus not necessarily having a negative impact, but what chances are there to raise more awareness for that issue?

1 Oct 2007 - 2:43am
0
6 years ago
13 replies
Jim Leftwich
2004

True or False: In a perfect world we'd all create html clickable wireframes after the static ones have been don

This seems to be a never-ending discussion, regarding methods of
design and development. I contract to have certain system/apps that
I've designed prototyped, but certainly not all nor even the majority.

I work on wireframes, graphical layouts and keyframes, intensive
flows, and comprehensive implementation documentation, and have done
so for numerous OS GUIs (starting back in the 80s), lots of medical
equipment and devices, complex military systems, and so many mobile
device, phone, smartphone, and media players that I can't even count
them.