Discussion Archive: November 2007

8 Nov 2007 - 7:04pm
Amber Heinert

Job - Interaction Designer - Boulder, CO -Crispin Porter + Bogusky - Full-time

I am the Staffing Manager with CP+B. We are currently looking for strong
Interaction Designers to join our team. Check out some of our recent
projects: http://www.simpsonizeme.com, http://www.vw.com,
http://www.sublymonal.com and http://www.cokezero.com. The work we are
doing is extremely exciting. Please let me know if you are interested.

8 Nov 2007 - 5:39pm
8 years ago
1 reply

JOB # User Experience Specialist # Boston, MA # EILab Inc. # Full Time

User Experience Specialist

Reports to Art Director, Creative Services.

The user experience specialist executes both user interface concepts and
initiatives, serving multiple internal and external customers in a
fast-paced, evolving company..

Personally, s/he will be easily liked and respected with a natural warmth
and sense of humor that invites interaction.

8 Nov 2007 - 3:44pm
8 years ago
5 replies

portal taxonomy

hi everybody,

I am currently working on a high-level menu structure for an employee
portal, using a top-down approach.
We are trying to create a set of generic menu items (or menu folders)
where applications, resources etc.

8 Nov 2007 - 3:29pm
8 years ago
2 replies
Tori Breitling

POS systems?

Have any of you seen/worked with POS systems that you felt were easy to use
and well-designed? I'm also interested in any comments you have with regards
to customization, and integration into other systems. Any platform ok. I'm
especially interested in systems for hotel and/or restaurant verticals.


8 Nov 2007 - 3:10pm
Tiphaine Rabaux

JOB: NYC | Freelance| Digitas Senior Interaction Designer/Lead Interaction Designer

*Digitas | NYC | Looking for Freelance Senior Interaction Designer/Lead
Interaction Designer*

Seeking a Senior or Lead Interaction Designer to create the user experience
for a breakthrough sub-brand of a globally recognized business technology
company. The site allows small- to mid-sized development companies to sell
their software to a global market of small- to mid-sized businesses of all
industries. The user experience focuses on managing the applications,
hardware, and services being sold.

8 Nov 2007 - 12:46pm
8 years ago
7 replies
Todd Warfel

How do you define a prototype [was:What tools do you use for prototyping?]

Okay, so how do you define a prototype?

Here's my definition:

Regardless of its fidelity, functionality, or how it's made, a
prototype is a conceptual model that captures and communicates the
vision, intent, or idea of a design.

So, yes, in my opinion paper counts.


Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information.

8 Nov 2007 - 10:18am
Billy Cox

[QUAR] What tools do you use for prototyping?

How about a working definition of 'prototype'?

Prototype -- 'A visual approximation of the form and/or function of an
intended finished product with a level of fidelity appropriate to the
project lifecycle and intended audience.'

Such a definition acknowledges that there is no single method of prototyping
that fits every situation. The definition also suggests that the prototype
serves the project but it is not the final deliverable.

So, a design mockup would function as a prototype with a certain degree of
suggested function.

8 Nov 2007 - 7:05am
8 years ago
12 replies
MJ Broadbent

EVENT REMINDER: NYC IxDA - The 7-Minute IxD Soapbox (a.k.a. Pecha Kucha) - Tue, 11/13


IxDA New York is pleased to invite you to:

The 7-Minute IxD Soapbox (a.k.a. Pecha Kucha)
Tuesday, November 13th at 6:30pm
Location provided on RSVP - send mail to nyc-rsvp (at) ixda (dot) org.

At this fast-paced event, we're giving seven people a chance to share
their ideas — for just seven minutes each. The only rule is that topic
must relate to interaction design.

8 Nov 2007 - 12:11am
8 years ago
4 replies
Eric Scheid

prototyping -- fidelity in more than just pixels?

On 8/11/07 11:08 AM, "Andrei Herasimchuk" <andrei at involutionstudios.com>

> First of all, higher fidelity isn't just "almost always better," it
> *is* always better. That's a key point, imho.

It isn't better *when* (not *if*) it introduces noise, which is anything
other than signal.

7 Nov 2007 - 9:06pm
Lada Gorlenko

EVENT: Microsoft UX conference Nov 8 2007: updates for remote participants

This is an update to the original posting about Microsoft World
Usability Day conference (see the original message and the full program
at http://gamma.ixda.org/discuss.php?post=22021&search=Microsoft).

We have now opened registration for remote participants; please see
You can join the entire event or indeividual sessions as liste. Allow
10-15 min of setup time, before joining the first session.