Discussion Archive: March 2009

30 Mar 2009 - 7:39am
Janna DeVylder

IxDA's Mission

"We believe that the human condition is increasingly challenged by poor
experiences. IxDA intends to improve the human condition by advancing the
discipline of Interaction Design.

To do this, we foster a community of people that choose to come together to
support this intention. IxDA relies on individual initiative, contribution,
sharing and self-organization as the primary means for us to achieve our

IxDA's mission is NOT to exist for its own sake.

30 Mar 2009 - 5:42am
6 years ago
3 replies
Dave Malouf

The People's Front of Design (was JJG's IA Summit 2009 Keynote)

Great clip. I love it!!!

look at my response to Josh. What is funny is that as the situation
subsides, people are chiming in with messages like this.

It shows me that people don't get it. Arguing is not destructive.
Arguing is learning. It is sketching in language.

The most obvious brilliant examples in this conversation for me were
from Jon Kolko and Chris Fahey. The energy created through the
passionate back & forth is not without use. It is a means of working
out difficult issues, which are very hard to express.

30 Mar 2009 - 3:47am
6 years ago
4 replies
Joshua Porter

Wood gatherers, boat architects, or sailing experience designers?

I quit the SIGIA list 4 years ago because I couldn't stand the

I'm now ready to quit the IxDA list for the same reason.

Not saying I'm special, just saying that here is *one* vote that the
current discourse sucks.

There is a saying that I particularly like:

"If you want to build a ship, don't drum up the men to gather
wood...Instead, teach them to yearn for the vast and endless sea."

So...right now we're discussing what to call the people who are
gathering the f'ing wood.

30 Mar 2009 - 1:50am
6 years ago
2 replies
Scott Berkun

The People's Front of Design (was JJG's IA Summit 2009 Keynote)

When this list gets as absurd, pointless and self-destructive as it has
been in recent days, the only sensible thing is to beg people to watch
this gem from Monty Python.

Forget whatever is motivating your arguments.

30 Mar 2009 - 12:49am
6 years ago
1 reply
Jason Morrison

Interaction design and propaganda

I am periodic lurker on this list, but I thought this might prompt
some interesting discussion.

I just wrote a post on my blog
about an interactive Flash map created by the Sri Lanka Ministry of
Defence (http://www.defence.lk/orbat/Default.asp).

29 Mar 2009 - 8:35pm
Peter Merholz

Addendum: JJG's IA Summit 2009 Keynote

When I said:

"Thankfully, the membership demonstrates far more sense than the

I did not mean the current leadership of the IAI or IxDA. From what
I've seen (which, admittedly, isn't much), current leadership "gets
it" more often than not.


29 Mar 2009 - 5:38pm
6 years ago
16 replies
Michael Micheletti

I'm designing in Visio for the last time

I'm working on a product design, under pretty intense time/money/team
pressure, using Visio for design sketches. I picked Visio because I've used
it since version 1.0 (maybe I was even a beta tester, can't remember back
that far) and am fairly expert with it. I can work fast and get lots done,
and redone, which is maybe even more important.

But today, when I attempted to copy/paste from one Visio drawing to another
Visio drawing, it pasted in a bunch of mystery shapes and junk instead of
the various dingbat font symbols and other images in my original.

29 Mar 2009 - 5:17pm
6 years ago
8 replies
Christopher Fahey

Designing (for) Experiences

Re: the debate over whether experience can be designed:

Jon Kolko wrote:
> If I claim to "design a rollercoaster", I intend for it to be
> duplicated -
> exactly as I created - over and over.
> If I claim to "design the experience of using the rollercoaster", it
> follows
> that I intend for that use to be duplicated - exactly as I created -
> over
> and over.
> If I claim to "design the experience framework in which the
> rollercoaster is

28 Mar 2009 - 6:51pm
6 years ago
5 replies
Steve Baty

Synthesis as an analysis activity in design research

In a recent article of mine for Johnny Holland - Deconstructing Analysis
Techniques (
- I implicitly argued that synthesis is one of several techniques employed
during the analysis of design research data.

28 Mar 2009 - 5:43pm

JJG's IA Summit 09 Plenary transcript

In case you weren't there or haven't had to read it in full, here's
Jesse James Garrett's transcript from his plenary session speech:


Thanks Jesse for posting it in full!