Recent Discussions

3 May 2004 - 12:32pm
0
robert strati
2004

Vertical nav for flash site

Anyone know of some good and thin (20 pxl) examples of vertical side
navigation - or some really experimental nav. Especially done in Flash or
DHTML so it can expose full name of nav categories and sub categories.
Flyout stuff is okay, but looking for some examples of breaking the mold.
thx.

Rob Strati

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3 May 2004 - 12:03pm
0
Ben Speaks
2004

Usability War Stories

Comrades,

Where I can find anecdotal examples of poor usability in practice? I
have plenty of HCI/Modern horror stories but I am looking for historic
examples (World War II maybe?) that go farther back historically (think
on the level Wiley E. Coyote and his misadventures with ACME products).

Findings will be summarized back to the group.

Thanks,
Ben Speaks

3 May 2004 - 10:11am
0
8 years ago
11 replies
Todd Warfel
2003

Icon Designers

[apologies for the cross-post]

I'm looking for a good icon designer. I seem to recall someone posted a
Russian Icon Designer who had done some work for them not to long ago,
but can't remember which group I saw it in.

Any recommends?

Cheers!

Todd R.

30 Apr 2004 - 11:08pm
0
Dave Malouf
2005

Reminder: April in May NYC IxD Salon (THIS TUES!)

Hello NYC IxD people,

New Yorkers may remember Crazy Eddie's Christmas in
July Sale. I'm not Crazy, just Disorganized, so I'm
announcing the April in May NYC IxD Salon.

WHEN: Tuesday, May 4 @ 6p - 8p

WHERE: the offices of vi[z]rt @
555 8th Ave. 10th Floor
(bet. W. 37th St. & W. 38th St.)

SUBJECT: The digital camera. You love it, you hate it.
Why are they so popular? What makes them so
frustrating?

30 Apr 2004 - 4:34pm
0
Dave Malouf
2005

Visual aspects of interaction design -combative, dismissive, and hostile

Ok, I'll bit.
In the rsparch vs. hga competition. ;)
I didn't like RSParch either as a site or visually. I felt very silly trying
to figure out how to use it.
The HGA site however I liked much better. I think it had one major flaw
though in that some of the transitions felt unnecessarily slow, though I did
like what they led to. The basic structure was good and I never really felt
all that lost. OH! And it was clean and beautful. I doubt this was done by
an inhouse team.
-- dave

30 Apr 2004 - 3:35pm
0
Christian Simon
2003

Visual aspects of interaction design - combative,dismissive, and hostile

> on 4/30/04 12:01, Julie Stanford wrote:
> <http://www.rsparch.com/> http://www.rsparch.com
> <http://www.hga.com/> http://www.hga.com
> If you have been to the exhibit A site, then you'll know which one made
> it in. However, if you haven't been to the site, go to each of these
> sites and then decide which one you would put in.

30 Apr 2004 - 3:14pm
0
10 years ago
1 reply
whitneyq
2010
30 Apr 2004 - 6:58am
0
pabini
2004

Success Metrics (was: Visual aspects of interactiondesign...)

MessageHi Frank

Please see my responses below... ***

Pabini Gabriel-Petit

You wrote:
Yes, most of us are after better products from a usability and visual design perspective. However, don't you think that all designs should be evaluated based on unique, pre-identified success metrics?

***Certainly, this makes sense.

For example, an interactive design submitted to Comm Arts is probably going to have success metrics skewed toward innovation in the visual design realm. In that realm, text on gifs *could* be evaluated as good design if extensibility, download time, etc.

30 Apr 2004 - 1:12am
0
10 years ago
1 reply
Frank Ramirez
2004

Success Metrics (was: Visual aspects of interaction design...)

> After all, aren't we all after better products? Better from both a
usable and visual perspective?

Yes, most of us are after better products from a usability and visual
design perspective. However, don't you think that all designs should be
evaluated based on unique, pre-identified success metrics?

For example, an interactive design submitted to Comm Arts is probably
going to have success metrics skewed toward innovation in the visual
design realm. In that realm, text on gifs *could* be evaluated as good
design if extensibility, download time, etc. are not a priority.

29 Apr 2004 - 6:02pm
0
10 years ago
8 replies
Peter Merholz
2004

Visual aspects of interaction design - combative, dismissive, and hostile

[Caveat -- I've been offline all day, and am responding only to Bob
Baxley's email. Lord knows where this discussion has gone since
then...]

> You need to get out and meet some true designers. Some of the most
> creative, talented, and intelligent people in the world are working in
> the field of visual design and to say that they "favor style over
> substance" is an insult to one of the grand traditions of the modern
> age.

I've met, and worked with, many "true designers", as you call them.

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