12 Jun 2008 - 7:40am
8 years ago
4 replies
Mitchell Gass

Prototyping at Apple

There's an interview with the author of a new book about Steve Jobs at


with some interesting information about prototyping at Apple:

It's a process where they discover the product through constantly
creating new iterations.

27 Feb 2008 - 2:36pm
8 years ago
15 replies
Rob Nero

iPhones on Campus

Just found this article on AppleInsider:

Apple holds big plans for 'iPhone University' on college campuses:

You can follow a link from the article to this page:

Interesting video on the 2nd link, showing how an "average&q

22 Jan 2008 - 2:32am
Jeff Howard

Don Norman on ACD at Apple?

Don Norman in Business Week earlier this month re-framing Apple's
design process as what sounds a little like activity centered design.
It's just a brief quote in a much longer article:

> Apple's approach isn't about targeting hipsters, says Donald A.
> Norman, a professor at Northwestern University and author of The
> Design of Future Things.

1 Oct 2007 - 9:07am
8 years ago
6 replies
Jeff Stevenson

iPhone Human Interface Guidelines

I thought I'd bring this to the attention of the group, in case you haven't
already seen it. Apple has published an iPhone Human Interface Guidelines
document. You can see it here:

I only skimmed through it, but I didn't see too much that was

7 Aug 2007 - 3:17pm
9 years ago
4 replies
Will Parker

Apple's Gesture Dictionary [PATENT]

On Aug 7, 2007, at 6:13 AM, pauric wrote:

> Lisa/Jack: 'can actually you patent a language? Isnt this a patent
> for a dictionary?'
> Yup and yup, but there's more than one way to skin a cat. This
> patent would seem to make it difficult for users to learn an
> alternative language if it comes with a non-infringing but hokey
> dictionary design.

Once again, please tell me how this patent limit the development of a
robust, open pattern language for gestures?

3 Aug 2007 - 12:41am
9 years ago
29 replies
Jack L. Moffett

Apple's Gesture Dictionary

Apple's most recent patent is for a "multi-touch gesture dictionary".
I'm most interested in figure 2, which suggests using a thumb and
finger pinch to cut content, and spread to paste (functions not
currently available on the iPhone). The patent describes thumb and 2
finger and 3 finger actions, as well as clockwise and counter
clockwise gestures. Some of them seem quite intricate, but the simple
ones could be fairly intuitive.

22 Jun 2007 - 12:33pm
Mark Schraad

more iphone

A nice get started tutorial (or ad) that demonstrates the features and interface.


5 Jun 2007 - 3:20am
9 years ago
26 replies
Morten Hjerde

iPhone - its not about the UI

I think we need to realize that iPhone-lust is not about the UI or the
features. Look at the ads. The calamari add message is about fun,
spontaneity, movies, restaurants, leisure time. It is a lifestyle device, a
contraption you use to signal to yourself and your surroundings who you are.
Its about having the newest, most shiny gadget for people that can afford a
$2000 phone.

As one of the most expensive feature phones on the market, it has to match
the basic features of its competitors like camera and email. Not having
basic features is not an option.

4 Jun 2007 - 6:38pm
9 years ago
7 replies
Chris Pallé

Apple iTunes Flipbook Pattern

Any patternists out there have a good name for the iTunes flipbook
"Flow View" navigation scheme? I'm calling it a Carousel Flip Book.
Any other names?

4 Jun 2007 - 8:33am
9 years ago
43 replies
Dan Saffer

iPhone Ads

In case you haven't seen them. Super slick.


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