ideas presented here are revolving around logging in and registering on
user driven sites. The ideas are combinations of getting the user more
motivated, and lowering the technical thresholds. When the motivation is
higher than the perceived thresholds ahead, you ask the user to log in
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I'm currently at the beginning stages of developing my thesis for an M.S. in Instructional Technology at Bloomsburg University. Over the past couple of years, I've become increasingly interested in instructional games and simulations as effective learning tools. However, as a UX and IXD professional, my focus has narrowed more on the UI aspects of instructional design -- more specifically instructional game design.
Does anyone have any suggestions for software that allows for multivariate testing? I've got a project that have numerous paths a user can take and standard click throughs wont cut it. Based on user selections from initial steps the later steps may change and the software would need to allow for this.
Whether you’re new to the field or you’re a design industry professional, UX Brighton 2011 is a great opportunity to debate, cogitate and learn about User Experience through the lense of various disciplines stretching from anthropology to cross-channel design.
I'm starting a free, nonprofit coworking group called ++XX for women who do design / development /technical writing / social media / UX or whatever else. It's not a networking event... just a place to bring your laptop and work on projects and share skills. The first meeting is this Thursday. It's going to meet 4 times a month from 6pm-9pm on alternating Mondays and Thursdays (2 of those times at Metrix on Capitol Hill and 2 at Jigsaw Renaissance in the International District.)
Greetings! I am a (very recent) graduate in Software Engineering from
Sri Lanka and I wish to peruse my higher studies (postgrads) in research based
user experience design and development. Professionally I do not have any HCI,
usability or UX related work or research experience. As a matter of fact, there
are no academic or commercial user experience labs in Sri Lanka. And finding opportunity
to gain work experience on such a field is very hard here.
I have been wondering how to go about condusting a Usability Test for an e-learning course, considering the fact that we always do not have access to the end users/participants to see how the e-learning has made a defference at his work.
My cleint wants me to perform a mulitple channel usability test, where we might have someone print a boarding pass on the web, go to a kiosk to print a luggage tag, and use their mobile device to pick their seat. I think it is best to do this kind of scenario type testing, where I can view the person.
Has anyone ever done a test like this before? What advice do you have for me?