In a recent convo on Twitter, Janna DeVylder, Dave Malouf, Steve Baty and I were discoursing about the difficulties of traversing the Research > Design chasm. Some really great thoughts ensued. So, I thought I'd keep the convo going here.
It's a topic I'm keely interested in. Having helped present From Design to Research at Agile '09, and having worked on this for many years, I still realize I have lots to learn.
I've been doing remote work as a usability / IA professional consultant on and off for about four years now. I have a home office here in Dallas, and have clients all over North America. At the moment, business is pretty good.
For a brief break during the workday, I once posted some humor and satire about the field that was well received. Then the site ended and for awhile the humorous stuff was unavailable. I apologize for this outage. In response to ongoing requests by visitors, the humor has been restored and moved to http://www.filippsapienza.com/blog1/2010/02/02/humorous-writing/
I am in search for discount methods for usability testing. This will be for teaching students how to make their interaction design ideas real. There are some good ideas out there how to gether requirements via discount methods - but I am looking for ways for testing prototypes etc. Does anybody know good ressources on this topic or has own experiences he/she would like to share?