Myriads User Experience team is looking for a passionate and talented
Visual Designer. The Visual Designers role is to 1) work with the
team to define the visuals for Myriads cutting edge mobile software
products, 2) be able to conceptualize and communicate cutting edge
animation/motion for our products, and 3) produce high fidelity
prototypes to convey user experience, visual design and
animation/motion of product to product management and engineering.
Myriad is looking for a passionate and talented interaction designer
to work on the user experience for our mobile software product
portfolio. As a team member, you will work with product management
and engineering to define the next generation of products for Myriad.
The User Experience Designers role is to research users goals and
tasks, and then conceptualize and define a coherent mobile user
experience that is easy to use, compelling, cool and innovative.
Hi all, since we're all interested in the design for mobile, I thought it
would be interesting to have a list of situations, common activities and
contexts that could related to the mobile design. The list would help us to
reflect upon mobile and would be truly INSPIRATIONAL for all the designers.
Sometimes, in fact, we don't reflect on what are the contexts in which our
users are going to interact.
We are looking to purchase equipment for usability testing on mobile devices. I have done my research and there are 3 methods for this type of testing:
- Fixed device positioning: this setup is that the mobile device sits on a fix location with a webcam attached to the device via a metal neck or other type of support. The webcam points to the mobile device, recording the screen and the user's interaction with the device.
I'm looking for clever example of mobile phones interacting with the
environment, like in a museum or a retail space. I'm thinking of
interactions like pushing information to phones while the person is on-
site, or having them use their phone to make queries or send text
messages to an on-site system. I feel like this has come up on the
list before, but I didn't find anything in the archives.
I'm not sure if this technology would just be a gimmick, or something
that could be made useful and/or fun.
IxDA-SF is pleased to have Punchcut this month sharing their insights
on mobile interface design.
Motion design is a key component in emerging device user interfaces.
Designers must go beyond the gloss and use motion and animation to
guide users through an experience. We will discuss and demonstrate
motion design principles that balance utility and dramatic impact to
create memorable, playful and usable branded experiences.
Christian Robertson will discuss the practical benefits of ways
motion can provide meaning.